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Gaming 360


$299 - IAB Members
$399 - Non-Members
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Gaming is no longer a niche hobby. It is a major cultural force with over 237 million dedicated players in North America alone. Despite this massive audience, marketers often allocate less than 5% of their ad spend to the sector. Gaming 360 is an intermediate course designed to bridge this gap by providing a strategic roadmap for the video gaming landscape, covering audience scale, key stakeholders, revenue models, player and viewer environments, and the motivations that drive gamer behavior.

Gaming 360 teaches how to plan campaigns for both player and viewer environments. The curriculum explores selecting effective ad formats, including Intrinsic In-Game, Adjacent, Interstitial, and Rewarded Video, and which gaming advertising is available for programmatic buying. In addition to exploring monetization models, learners evaluate measurement using the IAB/MRC Intrinsic In-Game guidelines, assess contextual suitability through ESRB and PEGI, review ad fraud and legal considerations like COPPA and Dark Patterns, and develop strategies that fit the unique dynamics of gaming environments.

Discussion Topics

This course has five core modules:

  1. Understanding the Video Gaming Ecosystem: Definitions, genres, player modes, the advertising landscape, and the history/current state of gaming.
  2. Gaming Economics: The Advertising Framework: Revenue models, viewer environments, brand presence, and the distinction between advertising, sponsorship, esports, and influencer content.
  3. Planning and Audience Strategy: Delivering full-funnel objectives, stakeholder mapping, the briefing process, and understanding gamer motivations/targeting.
  4. Creative Best Practices & Buying Methods: Audience receptivity to brands, creative execution, paths to purchasing, and delivery methods like programmatic.
  5. Measurement and Contextual Suitability: Digital measurement standards, intrinsic in-game impressions/viewability, contextual suitability (ESRB/PEGI), and legal concerns such as age-appropriate design.

FAQ

 Understand and Navigate the Modern Gaming Ecosystem

You’ll be able to explain how player environments, viewer environments, and industry stakeholders shape brand access to gaming audiences, and assess the opportunities and constraints within different parts of the ecosystem.

Evaluate Gaming Monetization Models and Advertising Fit

You’ll be able to distinguish common gaming revenue models, connect them to platform and game-type dynamics, and determine where and how advertising integrates effectively across the gaming economy.

Develop Audience-Centered Gaming Strategies

You’ll be able to assess how and where people play and watch, apply motivation and behavior insights to targeting and creative decisions, and shape engagement strategies aligned to gaming audience expectations.

Plan and Execute Gaming Media Buys

You’ll be able to translate business objectives into channel selection, placement types, pricing considerations, and buying paths, compare direct and programmatic options, and select approaches that align with scale, control, and measurement needs.

Evaluate Risk, Measurement, and Activation Best Practices in Gaming

You’ll be able to differentiate industry misperceptions from operational realities, assess measurement and fraud considerations, and apply contextual suitability, legal, and age-appropriate design requirements to ensure responsible and effective gaming activation.