WebGLRenderingContext.useProgram()
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void gl.useProgram(program);
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var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
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| WebGL Specification > # 5.14.9 > |