WebGLRenderingContext.createProgram()
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WebGLProgram gl.createProgram();
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WebGLProgram ãªãã¸ã§ã¯ãã¯ã2 ã¤ã®ã³ã³ãã¤ã«ããã WebGLShader ã®çµã¿åããã§ãé ç¹ã·ã§ã¼ãã¼ã¨ãã©ã°ã¡ã³ãã·ã§ã¼ãã¼ (ã©ã¡ãã GLSL ã§æ¸ããã) ã§æãç«ã¡ã¾ããããã¦ããããã使ç¨å¯è½ãªããã°ã©ã ã¸ã¨ãªã³ã¯ãã¾ãã
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var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var info = gl.getProgramInfoLog(program);
throw "Could not compile WebGL program. \n\n" + info;
}
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| WebGL Specification > # 5.14.9 > |