Gamepad
Baseline
åºãå©ç¨å¯è½
*
ãã®æ©è½ã¯åºãå®è£ ããã¦ãããå¤ãã®ãã¼ã¸ã§ã³ã®ç«¯æ«ããã©ã¦ã¶ã¼ã§åä½ãã¾ãã2017å¹´3æä»¥éããã¹ã¦ã®ãã©ã¦ã¶ã¼ã§å©ç¨å¯è½ã§ãã
* ãã®æ©è½ã®ä¸é¨ã¯ã対å¿ã¬ãã«ãç°ãªãå ´åãããã¾ãã
å®å ¨ãªã³ã³ããã¹ãç¨: ãã®æ©è½ã¯ä¸é¨ã¾ãã¯ãã¹ã¦ã®å¯¾å¿ãã¦ãããã©ã¦ã¶ã¼ã«ããã¦ãå®å ¨ãªã³ã³ããã¹ã (HTTPS) ã§ã®ã¿å©ç¨ã§ãã¾ãã
Gamepad ã¯ã²ã¼ã ããã API ã®ã¤ã³ã¿ã¼ãã§ã¤ã¹ã§ãããããã®ã²ã¼ã ãããããã®ä»ã®ã³ã³ããã¼ã©ã¼ãå®ç¾©ãããã¿ã³æ¼ä¸ã軸ä½ç½®ã ID ã¨ãã£ãæ
å ±ã«ã¢ã¯ã»ã¹ã§ããããã«ãã¾ãã
Gamepad ãªãã¸ã§ã¯ããåå¾ããæ¹æ³ã¯ 2 ã¤ããã¾ãã gamepadconnected ã¾ã㯠gamepaddisconnected ã¤ãã³ãã® gamepad ããããã£ãã Navigator.getGamepads() ããè¿ãããé
åã®ä»»æã®ä½ç½®ããåå¾ãã¾ãã
ããããã£
Gamepad.axesèªåå°ç¨-
æ©å¨ä¸ã«è»¸ãããã³ã³ããã¼ã«ã表ãé åã§ãï¼ä¾: ã¢ããã°ã¹ãã£ãã¯ï¼ã
-
æ©å¨ä¸ã®ãã¿ã³ã表ã
gamepadButtonã®ãªãã¸ã§ã¯ãã®é åã Gamepad.connectedèªåå°ç¨-
ã²ã¼ã ããããã·ã¹ãã ã«ç¹ãã£ã¦ãããã表ãè«çå¤ã
Gamepad.displayIdèªåå°ç¨-
é¢é£ãã
VRDisplayã®VRDisplay.displayIdãè¿ãã¾ãï¼è©²å½ããå ´åï¼ãã²ã¼ã ãããã表示ããã¦ããã·ã¼ã³ãå¶å¾¡ãã¦ããVRDisplayãè¿ãã¾ãã Gamepad.handèªåå°ç¨-
ã³ã³ããã¼ã©ã¼ãã©ã®æã§æ¡ããã¦ããããã¾ãã¯æ¡ãããå¯è½æ§ãé«ãããå®ç¾©ããåæåã§ãã
Gamepad.hapticActuatorsèªåå°ç¨-
GamepadHapticActuatorãªãã¸ã§ã¯ããæ ¼ç´ããé åã§ãåãªãã¸ã§ã¯ãã¯ã³ã³ããã¼ã©ã¼ã§å©ç¨ã§ãã触è¦ãã£ã¼ãããã¯ã®ãã¼ãã¦ã§ã¢ã表ãã¾ãã Gamepad.vibrationActuatorèªåå°ç¨-
GamepadHapticActuatorãªãã¸ã§ã¯ãã§ãã³ã³ããã¼ã©ã¼ã§å©ç¨ã§ãã触è¦ãã£ã¼ãããã¯ã®ãã¼ãã¦ã§ã¢ã表ãã¾ãã Gamepad.idèªåå°ç¨-
æååã§ãã³ã³ããã¼ã©ã¼ã«é¢ããè奿 å ±ã示ãã¾ãã
Gamepad.indexèªåå°ç¨-
ã·ã¹ãã ã«ç¾å¨æ¥ç¶ãã¦ããããããã®æ©å¨ã表ãåºæã®æ´æ°å¤ã
Gamepad.mappingèªåå°ç¨-
ãã©ã¦ã¶ã¼ãæ©å¨ä¸ã®ã³ã³ããã¼ã«ãæ¢ç¥ã®ã¬ã¤ã¢ã¦ãã«åããããããã©ããã示ãæååã
Gamepad.poseèªåå°ç¨-
WebVR ã³ã³ããã¼ã©ã¼ã«é¢é£ãããã¼ãºæ å ±ï¼3D 空éã«ãããä½ç½®ãåããªã©ï¼ã表ã
GamepadPoseãªãã¸ã§ã¯ãã§ãã Gamepad.timestampèªåå°ç¨-
ãã®ã²ã¼ã ãããã®ãã¼ã¿ãæå¾ã«æ´æ°ãããæå»ã表ã
DOMHighResTimeStampã§ãã
ä¾
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
仿§æ¸
| 仿§æ¸ |
|---|
| Gamepad > # gamepad-interface > |
| Gamepad Extensions > # partial-gamepad-interface > |