VRDisplay
Deprecated
Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers. >
Consider using the following features instead: WebXR. >
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Navigator.getVRDisplays() ãå¼ã³åºããã¨ã§ããã¹ã¦ã®æ¥ç¶ããã¦ãã VR æ©å¨ã®é
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VRDisplay.capabilitiesèªåå°ç¨-
VRDisplayã®åããæ©è½ã示ãVRDisplayCapabilitiesãªãã¸ã§ã¯ããè¿ãã¾ãã VRDisplay.depthFar-
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VRDisplay.depthNear-
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VRDisplay.displayIdèªåå°ç¨-
ãã® VRDisplay åºæã®IDãè¿ãã¾ãããã® ID 㯠Gamepad API (åç §
Gamepad.displayId) ã®é¢é£ä»ãã®ããã«ä½¿ç¨ããã¾ãã VRDisplay.displayNameèªåå°ç¨-
VRDisplayãèå¥ããããã®äººéãèªããå½¢å¼ã®ååãè¿ãã¾ãã VRDisplay.isConnectedèªåå°ç¨-
VRDisplayãã³ã³ãã¥ã¼ã¿ã«æ¥ç¶ããã¦ãããå¦ãã示ãè«çå¤ãè¿ãã¾ãã VRDisplay.isPresentingèªåå°ç¨-
VRDisplayãç¾å¨ã³ã³ãã³ãã表示ä¸ã§ãããå¦ãã示ãè«çå¤ãè¿ãã¾ãã VRDisplay.stageParametersèªåå°ç¨-
VRDisplayãã«ã¼ã ã¹ã±ã¼ã«ä½é¨ããµãã¼ããã¦ããå ´åã«ãã«ã¼ã ã¹ã±ã¼ã«ãã©ã¡ã¼ã¿ã¼ãå«ããVRStageParametersãªãã¸ã§ã¯ããè¿ãã¾ãã
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VRDisplay.getEyeParameters()-
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VREyeParametersãªãã¸ã§ã¯ããè¿ãã¾ãã VRDisplay.getFrameData()-
VRFrameDataãªãã¸ã§ã¯ããåãåããç¾å¨ã®ãã¬ã¼ã ãã¬ã³ããªã³ã°ããããã«å¿ è¦ãªæ å ±ãå ¥åãã¾ãã VRDisplay.getImmediatePose()-
VRDisplayã®ç¾å¨ã®ãã¼ãºãå®ç¾©ããVRPoseãªãã¸ã§ã¯ãããäºæ¸¬ãé©ç¨ããã«è¿ãã¾ããããã¯ãã¯ãå¿ è¦ãªãããã仿§ããåé¤ããã¾ããã VRDisplay.getLayers()-
VRDisplayã«ãã£ã¦ç¾å¨è¡¨ç¤ºããã¦ããã¬ã¤ã¤ã¼ãè¿ãã¾ãã VRDisplay.getPose()-
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VRPose.positionã¨VRPose.orientationã"åç¹/ã¼ã"ä½ç½®ã®å¤ã¨ãã¦æ±ãããã«ãVRDisplayã®ãã¼ãºããªã»ãããã¾ãã VRDisplay.cancelAnimationFrame()-
Window.cancelAnimationFrameã®ç¹å¥ãªå®è£ ã§ãVRDisplay.requestAnimationFrame()ãæªç»é²ç¶æ ã«ãããã¨ãã³ã¼ã«ããã¯å¯è½ã«ãã¦ãã¾ãã VRDisplay.requestAnimationFrame()-
Window.requestAnimationFrameã®ç¹å¥ãªå®è£ ã§ãVRDisplayã®æ°ãããã¬ã¼ã ãæç»ãããéã«æ¯åå¼åºãããã³ã¼ã«ããã¯é¢æ°ãæã£ã¦ãã¾ãã VRDisplay.requestPresent()-
VRDisplayã¸ã®ã·ã¼ã³æç»ãéå§ãã¾ãã VRDisplay.exitPresent()-
VRDisplayã®ã·ã¼ã³æç»ã忢ãã¾ãã VRDisplay.submitFrame()-
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VRLayerInitã®ç¶æ ãåå¾ããVRDisplayã«è¡¨ç¤ºãã¾ãã
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if (navigator.getVRDisplays) {
console.log("WebVR 1.1 supported");
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function (displays) {
// If a display is available, use it to present the scene
if (displays.length > 0) {
vrDisplay = displays[0];
// Now we have our VRDisplay object and can do what we want with it
}
});
}
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