This document describes several common "anti-practices" or mistakes that are frequently made when implementing eXtreme Programming (XP). It presents three stories as examples. The first story describes a senior developer refactoring code checked in by junior developers without pairing or communicating the changes, undermining their work. The second story describes a developer who feels unnecessary after taking time off and seeing the team function well without him. The third story describes a developer who finds pair programming stressful, feeling constantly observed. In each case, the coach works with the team to resolve the issues by emphasizing communication, personal goals, breaks during pairing, and flexibility in practices.