This document discusses techniques for tone mapping high dynamic range (HDR) data for display on devices with lower dynamic range. It describes:
1) Converting HDR linear data to a logarithmic color space to distribute bits evenly across the dynamic range before tone mapping.
2) Applying a tone mapping operation like a 1D or 3D LUT to the logarithmic data to prepare it for display, with "filmic" LUTs having a linear middle section and soft compression of highlights and shadows.
3) Examples of filmic tone mapping LUTs and their effects on HDR images from movies and games.