Skip to main content
E-Commerce (Electronic Commerce Or EC) 
TAHIR RASHID HAKEEM
KSU - Riyadh
 E-commerce (electronic commerce or EC) is the buying and
selling of goods and services, or the transmitting of funds or data,
over an electronic network, primarily the Internet.
 These business transactions occur either business-to-business,
business-to-consumer, consumer-to-consumer or consumer-to-
business. 
E-Commerce (Electronic Commerce Or
EC) 
Definition
The Internet, intranets, and extranets are the foundation of e-commerce.
Customers must be provided with a range of secure information,
marketing, transaction, processing, and payment services.
Trading and business partners rely on Internet and extranets to
exchange information(EDI) and accomplish secure transactions.
Company employees depend on a variety of Internet and intranet
resources to communicate and collaborate in support of their EC work
activities.
Information system professionals and end users can use a variety of
software tools to develop and manage the content and operations of the
websites and other EC resources of a company.
E-COMMERCE TECHNOLOGIES
What technologies are necessary for e-commerce?
1. Selection and Value. Attractive product selections, competitive
prices, satisfaction guarantees, and customer support after the sale.
2. Performance and Service. Fast, easy navigation, shopping, and
purchasing, and prompt shipping and delivery.
3. Look and Feel. Attractive web storefront, website shopping areas,
multimedia product catalog pages, and shopping features.
INCENTIVES FOR ENGAGING IN
E-COMMERCE
The key to e-commerce success is to optimize several key factors,
The incentives for engaging in e-commerce are listed as follows:
4. Advertising and Incentives. Targeted web-page advertising and
e-mail promotions, discounts and special offers, including advertising
at affiliate sites.
5. Personal Attention. Personal web pages, personalized product
recommendations, web advertising, and e-mail notices, and
interactive support for all customers.
6. Community Relationships. Virtual communities of customers,
suppliers, company representatives, and others via newsgroups, chat
rooms, and links to related sites.
7. Security and Reliability. Security of customer information and
website transactions, trustworthy product information, and reliable
order fulfilment.
INCENTIVES FOR ENGAGING IN E-Commerce cont..
NEEDS OF E COMMERCE
1. Free and faster shipping.
Businesses now have the option to partner with companies that
work with retailers to offer customers free or faster shipping.
2. Consumer-driven demand and personalization.
Consumers want unique, original products and businesses need to
be able to deliver that in increasingly creative--and profitable—
ways.
3. Growth of guided discovery
To make shoppers' lives easier, more and more online businesses
will start engineering the right mix of "guided discovery" to provide
targeted and welcome suggestions that help consumers make
purchases.
4. Business without borders.
Advantages of E-commerce
• Faster buying/selling procedure, easy to find products.
• Buying/selling 24/7.
• Low operational costs and better quality of services.
• Easy to start and manage a business.
• No need of physical company set-ups.
• Customers can easily select products from different
providers without moving around physically.
Advantages of E-commerce
 Instant worldwide availability
 Reduced paperwork
 Reduced errors
 Reduced time
 Easier entry into new markets
 New business opportunities
 Wider access to assistance and advice
 Improved product analysis
Disadvantages of E-commerce
 There is no guarantee of product quality.
 There are many hackers who look for
opportunities, and thus an ecommerce
site, service, payment gateways, all are
always prone to attack.
• Confidentiality issues
• Credit card fraud
• Security issues
• Trust issues
• Round-the-clock availability issues
Disadvantages of E-commerce
 Application services.
 Brokerage services, data or transaction management.
 Interface and support layers.
 Secure messaging, security and electronic document
interchange.
 Middleware and structured document interchange, and
 Network infrastructure and the basic communication services.
FRAMEWORK FOR E-COMMERCE
The architectural framework for e-commerce consists of six layers of
functionality or services as follows:
Applications: In the application layer services of e-commerce, it is
decided that what type of e-commerce application is going to be
implemented. (B2B, B2C, C2C, B2G)
Information Brokerage and Management Layer: This layer is rapidly
becoming necessary in dealing with the voluminous amounts of
information on the networks. This layer works as an intermediary who
provides service integration between customers and information
providers, given some constraint such as low price, fast services or profit
maximization for a client.
Interface and Support Services: The third layer of the architectural
framework is interface layer. This layer provides interface for e-
commerce applications. Interactive catalogs and directory support services
are the examples of this layer.
FRAMEWORK FOR E-COMMERCE CONT . . .FRAMEWORK FOR E-COMMERCE CONT . . .
Secure Messaging Layer: electronic messaging services like e-mail, enhanced
fax and EDI.
Middleware services: The enormous growth of networks, client server
technology and all other forms of communicating between/among unlike
platforms is the reason for the invention of middleware services. The middleware
services are used to integrate the diversified software programs and make them
talk to one another.
Network Infrastructure: We know that the effective and efficient linkage
between the customer and the supplier is a precondition for e-commerce
FRAMEWORK FOR E-COMMERCE CONT . . .FRAMEWORK FOR E-COMMERCE CONT . . .
EC APPLICATIONS
EC applications are supported by infrastructure and
by five support areas:
People
Public policy
Marketing and advertising
Support services
Business partnerships
IMPACT OF E-COMMERCE ON BUSINESS
 The new technology will transform business processes, the way
products and services are created and marketed.
 Local proximity may no longer be a significant factor in retaining
customer. Local markets will be replaced by global markets.
 Transparency and openness continue and will continue, to be effective
business strategy.
 The change in the business functions will lead to new business
models and create new set of facts and circumstances
 The Internet will emerge as a new platform for marketing of products
and
 services that will displace and rebuild existing economy.
E-Commerce Business
Models
• Business-to-Business (B2B)Business-to-Business (B2B)
• Business-to-Consumer (B2C)Business-to-Consumer (B2C)
• Business-to-Government (B2G)Business-to-Government (B2G)
• Consumer-to-Consumer (C2C)Consumer-to-Consumer (C2C)
Models of E-Commerce
B2B e-commerce is simply defined as e-commerce between companies.
This is the type of e-commerce that deals with relationships between and
among businesses.
• B2B is all about transactions between one organization and their
partners.
• Most B2B applications are in the areas of supplier management,
inventory management, distribution management and payment
management
Business-to-Business (B2B)
Business-to-consumer e-commerce, or commerce between
companies and consumers, involves customers gathering
information; purchasing physical goods or information goods
( software's ).
It is the second largest and the earliest form of e-commerce.
Its origins can be traced to online retailing (or e-tailing). such
as Amazon.com, Drugstore.com, Beyond.com, Barnes and
Noble and ToysRus.
Business-to-Consumer (B2C)
An extended list of types of B2C electronic commerce:
Storefront (Retail Shop) - products offered for sale with
revenue on sale.
Shopping mall - multiple retailers with revenue from
commission or space hire
Auction - vendors or buyers pay fixed price or percentage
Business exchanges - site facilitates transactions between
companies for a fee
Types of B2C e-commerce
Business-to-government e-commerce or B2G is generally
defined as commerce between companies and the public sector.
It refers to the use of the Internet for public procurement,
licensing procedures, and other government-related operations.
This kind of e-commerce has two features:
 first, the public sector assumes a pilot/leading role in
establishing e-commerce; and
 second, it is assumed that the public sector has the greatest
need for making its procurement system more effective.
Business-to-Government (B2G)
• Consumer-to-consumer e-commerce or C2C is simply
commerce between private individuals or consumers.
• This type of e-commerce is characterized by the growth of
electronic marketplaces and online auctions
Consumer-to-Consumer (C2C)
C2C e-commerce comes in at least three forms:
• auctions facilitated at a portal, such as eBay, which allows
online real-time bidding on items being sold in theWeb;
• peer-to-peer systems, such as the Napster model (a protocol
for sharing files between users used by chat forums similar to
IRC) and other file exchange and later money exchange
models; and
• classified ads at portal sites such as Excite Classifieds and
eWanted (an interactive, online marketplace where buyers
and sellers can negotiate and which features “Buyer Leads &
Want Ads”).
E-commerce infrastructure
• E-commerce infrastructure requires a variety of hardware,
software, and networks.
• The key infrastructures that are needed to support EC
applications are networks, Web servers, Web server support
and software, electronic catalogs, Web page design, and
Internet access components.
THE HARDWARE INFRASTRUCTURE
• Computers connected by a data connection
(45 megabits/second)
• ISP hosts and other powerful computers connect
using (Broadband) lines
• Leased lines (some businesses)
• Modem dial-up connections
• Cable modems
• ADSL - Asymmetric Digital Subscriber Line
WEB STORE REQUIREMENTS
• An organization's first venture into EC is the development of a Web
site and the creation of a presence on the Internet.
• E-commerce transactions must be executable worldwide, without
any delay or mistake.
• On a very basic website, an organization provides information about
itself, its products and its services.
• A more developed Web site will allow some interactions, such as
sending an e-mail to request for the information or schedule an
appointment, or ordering.
 Good designs can be very rewarding.
 Outsourcing Web page designs should be carefully evaluated because of
the high cost.
 The company can register its Web site within a domain name as well as
registering it with the major Web search engines.
 A good web site must have a fast catalog search engine, special discounts,
credit card and other payments, and shipping alternatives so that it can
attract new customers.
 It must offer customer support via help menus, tutorials, and list of FAQs.
WEB STORE REQUIREMENTS
ELECTRONIC PAYMENTS
 Payments are an integral part of doing business, whether in the
traditional way or online.
 Traditional payment systems are not effective for EC (using cash,
writing a check, sending a money order have several limitations in
EC) .
 Usually in e-commerce, payments between buyers and sellers can
take place electronically.
 These include EFT (Electronic Fund Transfer), electronic checks,
electronic credit cards, electronic wallets.
ELECTRONIC FUNDTRANSFER
(EFT)
• Electronic transfer of money using telecommunications networks.
• EFT is fast.
• Handle daily large volume of financial transactions.
• EFT-based ATMs are available in shopping centers and business
areas.
ELECTRONICWALLETS
• Eliminating entry and storage of information on a merchant’s
server.
• One-click shopping.
• Credit card companies like Visa and Master card offer e-wallet
services, as do Yahoo!, America Online (called Quick
Checkout) and Microsoft (Passport).
Issues of E-Commerce
Lack of planning
Unrealistic goals
No business focus or site not integrated with your overall
business.
No promotion or misplaced promotion
Spending a lot of money just to develop a site without also
investing in promotion is wasteful
Doing promotion and not following up.
Bad site design & poor usability
Simplicity works. Sometimes, it is more important to have
targeted content with an overall customer focus than to have the
latest whiz-bang gizmos and a flashy site.
Is content easily found and is the site easy to navigate?
Are fonts too small or set against the wrong background colour?
Is it intuitive to visitors to know the next steps?
Do you have a strong call to action?
Slow performance

Potentially good sites fail because of performance when visitors wait
for the site to load. A site that takes more than a couple of seconds to
load will not be successful

Slow sites are usually the result of bad design, a poorly selected host,
non-optimised images, or sites overloaded with widgets and gizmos.
Coding errors

The site may look and perform well on newer browsers but it can also
crash on older browsers “Page Not Found” and other coding errors.
Security & hacking issues

Non-secure online payments

Spam attacks on a blog or user comments

Hacked or defaced site

Viruses on your site.
Going cheap - you get what you pay for

When outsourcing, if the price sounds too good to be true then it
just might be

Free hosting in foreign countries are generally slower with more
downtime than local hosting

DIY and not relying on expert advice/help.
 M-commerce (mobile commerce) is the buying and selling of
goods and services through wireless handheld devices such as
cellular telephone and personal digital assistants (PDAs).
 M-Commerce is also Known as next-generation e-commerce.
 M-commerce enables users to access the Internet without
needing to find a place to plug in.
M-commerce
 Wireless Application Protocol (WAP) is a technical standard for
accessing information over a mobile wireless network.
 A WAP browser is a web browser for mobile devices such as mobile
phones that uses the protocol.
 WAP supports HTML and XML, the WML language (an XML
application) is specifically devised for small screens and one-hand
navigation without a keyboard.
Wireless Application Protocol (WAP)
• Switching Architecture
• ATM is a Broadband cell relay method – Therefore also known as cell relay.
• It is an advanced form of packet switching.
• The WAN technology of the moment for businesses.
• Very High Speed (155 Mbps to 622 Mbps) e.g. can transmit the entire
Encyclopedia Britannica in one second.
• There are variable rates of transmission but much faster than frame relays.
• Multimedia technology that allows WAN to have simultaneous transmission of
voice, video and data.
ATM (Asynchronous Transfer Mode)

ISDN is a switched digital network service that accommodates
voice, data and imaging to other ISDN end users.

It converts analog telephone lines to digital.

Its goal is to link homes and businesses over telephone wires.

Sometimes known as narrowband ISDN.

Local Loop Transmission Technology.

Around for 10 years but is only widely used in last 3 to 4 years.

Not designed to be 24hr like T-1 or bandwidth on demand like
frame relay service

Main problems are cost current availability of infrastructure.
ISDN (Integrated Services Digital Network)

Frame relay is a fast packet switching technology.

It is a point-to-point system that transmits variable length frames
at the Data Link layer through the most cost effective path.

Requires frame relay routers or bridges.

Network Service

It is a Switching Architecture

Primarily for the purpose of LAN interconnection
Frame Relay