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Domain Modeling
Made Functional
(DevTernity 2022)
@ScottWlaschin
fsharpforfunandprofit.com
Functional programming:
what is it good for?
• Mathematical things only
Functional programming:
what is it good for?
• Mathematical things only
• Interactive & collaborative domain modeling
• Representing a domain model accurately
Functional
Programming
Domain
Driven
Design
Part I
The importance of design
Input Output
Process
The software development process
Input Output
Process
The software development process
Input Output
Process
Garbage in Garbage out
The software development process
Input Output
Process
(reduce) Garbage in (reduced) Garbage out
The software development process
• Borrow from Agile and DDD
• Agile contribution:
– Rapid feedback during design
• DDD contribution:
– Stakeholders have a shared mental model
– …which is also represented in the code
How can we do design right?
Can you really make code
represent the domain?
What non-developers think source code looks like
and some C developers!
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank =Two |Three | Four | Five | Six | Seven | Eight
| Nine |Ten | Jack | Queen | King
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = Deck –› (Deck * Card)
type PickupCard = (Hand * Card) –› Hand
Shared
language What DDD source code should look like
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank =Two |Three | Four | Five | Six | Seven | Eight
| Nine |Ten | Jack | Queen | King
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = Deck –› (Deck * Card)
type PickupCard = (Hand * Card) –› Hand
* means a pair. Choose one from each type
list type is built in
Deal
(original)
Deck
(remaining)
Deck
(on table)
Card
Modeling an action with a function
type Deal = Deck -> (Deck * Card)
Input Output
Pickup Card
(updated)
Hand
(original)
Hand
(on table)
Card
Modeling an action with a function
type PickupCard = (Hand * Card) –> Hand
Input Output
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank =Two |Three | Four | Five | Six | Seven | Eight
| Nine |Ten | Jack | Queen | King
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = Deck –› (Deck * Card)
type PickupCard = (Hand * Card) –› Hand
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank =Two |Three | Four | Five | Six | Seven | Eight
| Nine |Ten | Jack | Queen | King
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = Deck –› (Deck * Card)
type PickupCard = (Hand * Card) –› Hand
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank =Two |Three | Four | Five | Six | Seven | Eight
| Nine |Ten | Jack | Queen | King
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = Deck –› (Deck * Card)
type PickupCard = (Hand * Card) –› Hand
Can non-programmers provide
useful feedback?
Rapid feedback during
the design stage
Building a shared mental model is an
interactive process
...
type Deck = Card list
type Deal = Deck –› (Deck * Card)
...
type Deck = Card list
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
...
type Deck = Card list
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
...
type Deck = Card list
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
...
type Deck = Card list
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
Final version of the domain
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank = Two |Three | Four | Five | Six | Seven | Eight | ...
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
type PickupCard = (Hand * Card) –› Hand
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank = Two |Three | Four | Five | Six | Seven | Eight | ...
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
type PickupCard = (Hand * Card) –› Hand
In the real world
Suit
Rank
Card
Hand
Deck
Player
Deal
In the code
Suit
Rank
Card
Hand
Deck
Player
Deal
In the real world
Suit
Rank
Card
Hand
Deck
Player
Deal
In the code
Suit
Rank
Card
Hand
Deck
Player
Deal
ShuffledDeck
Shuffle
ShuffledDeck
Shuffle

In the real world
Suit
Rank
Card
Hand
Deck
Player
Deal
In the code
Suit
Rank
Card
Hand
Deck
Player
Deal
PlayerController
DeckBase
AbstractCardProxyFactoryBean

module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank = Two |Three | Four | Five | Six | Seven | Eight | ...
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
type PickupCard = (Hand * Card) –› Hand
module CardGame =
type Suit = Club | Diamond | Spade | Heart
type Rank = Two |Three | Four | Five | Six | Seven | Eight | ...
type Card = Suit * Rank
type Hand = Card list
type Deck = Card list
type Player = { Name:string; Hand:Hand }
type Game = { Deck:Deck; Players: Player list }
type Deal = ShuffledDeck –› (ShuffledDeck * Card)
type ShuffledDeck = Card list
type Shuffle = Deck –› ShuffledDeck
type PickupCard = (Hand * Card) –› Hand
Again: The process of building the
shared mental model is critical!
Collaboration!
Key DDD principle:
Communicate the design
in the code
A domain modeling challenge!
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
} // true if ownership of
// email address is confirmed
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Prologue: which values are optional?
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Prologue: what are the constraints?
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Prologue: domain logic?
Prologue: F# can help
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Prologue: F# can help
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Part II
Understanding FP type systems
FP principle:
Composition everywhere
Composition = Make big things from small things
Algebraic type system
New types are built from smaller types by:
Composing with “AND”
Composing with “OR”
All languages have this.
Example: pairs, tuples, records
FruitSalad = One each of and and
Compose with “AND”
type FruitSalad = {
Apple: AppleVariety
Banana: BananaVariety
Cherry: CherryVariety
}
Snack = or or
Compose with “OR”
type Snack =
| Apple of AppleVariety
| Banana of BananaVariety
| Cherry of CherryVariety
A real world example
of composing types
Some requirements:
We accept three forms of payment:
Cash, PayPal, or Card.
For Cash we don't need any extra information
For PayPal we need a email address
For Cards we need a card type and card number
interface IPaymentMethod
{..}
class Cash() : IPaymentMethod
{..}
class PayPal(string emailAddress): IPaymentMethod
{..}
class Card(string cardType, string cardNo) : IPaymentMethod
{..}
In OO design you would probably implement it as an
interface and a set of subclasses, like this:
type EmailAddress = string
type CardNumber = string
In FP you would probably implement by
composing types, like this:
type EmailAddress = ...
type CardNumber = …
type CardType = Visa | Mastercard
type CreditCardInfo = {
CardType : CardType
CardNumber : CardNumber
}
type EmailAddress = ...
type CardNumber = ...
type CardType = ...
type CreditCardInfo = ...
type PaymentMethod =
| Cash
| PayPal of EmailAddress
| Card of CreditCardInfo
type EmailAddress = ...
type CardNumber = ...
type CardType = ...
type CreditCardInfo = ...
type PaymentMethod =
| Cash
| PayPal of EmailAddress
| Card of CreditCardInfo
type EmailAddress = ...
type CardNumber = ...
type CardType = ...
type CreditCardInfo = ...
type PaymentMethod =
| Cash
| PayPal of EmailAddress
| Card of CreditCardInfo
type PaymentAmount = decimal
type Currency = EUR | USD
type EmailAddress = ...
type CardNumber = ...
type CardType = ...
type CreditCardInfo = ...
type PaymentMethod =
| Cash
| PayPal of EmailAddress
| Card of CreditCardInfo
type PaymentAmount = decimal
type Currency = EUR | USD
type Payment = {
Amount : PaymentAmount
Currency : Currency
Method : PaymentMethod }
type EmailAddress = ...
type CardNumber = ...
type CardType = ...
type CreditCardInfo = ...
type PaymentMethod =
| Cash
| PayPal of EmailAddress
| Card of CreditCardInfo
type PaymentAmount = decimal
type Currency = EUR | USD
type Payment = {
Amount : PaymentAmount
Currency : Currency
Method : PaymentMethod }
Part III
Domain modeling
with composable types
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
} // true if ownership of
// email address is confirmed
This looks suspiciously like
database-driven design...
type Contact = {
Name: PersonalName
Email: EmailContactInfo }
"A contact has a name AND email info"
"Like this?..."
type Contact = {
Name: PersonalName
Email: EmailContactInfo }
"A contact has a name AND email info"
We have two new concepts already!
type PersonalName = {
FirstName: string
MiddleInitial: string
LastName: string
}
"What's a personal name?"
type PersonalName = {
FirstName: string
MiddleInitial: string
LastName: string
}
required
required
optional
"What's required or optional?"
Modeling
optional values
Null is not the same as “optional”
Length
string –› int
“a”
“b”
“c”
1
2
3
“a”
“b”
“c”
null
Null is not the same as “optional”
Length
string –› int
“a”
“b”
“c”
null
1
2
3
Null is not allowed
Length
string –› int
“a”
“b”
“c”
null
1
2
3
X
A better way for optional values
+
=
“a”
“b”
“c”
“a”
“b”
“c”
missing
or
Tag with “Nothing”
type OptionalString =
| SomeString of string
| Nothing
type OptionalInt =
| SomeInt of int
| Nothing
type OptionalString =
| SomeString of string
| Nothing
type OptionalBool =
| SomeBool of bool
| Nothing
Defining optional types
type Option<'T> =
| Some of 'T
| None
type Option<'T> =
| Some of 'T
| None
type PersonalName = {
FirstName: string
MiddleInitial: Option<string>
LastName: string
}
type PersonalName = {
FirstName: string
MiddleInitial: string option
LastName: string
}
Modeling simple values and
constrained values
Modeling simple values
• Avoid "Primitive Obsession"
• Simple values should not be modelled with
primitive types like "int" or "string" or "float"
"Does 'float' have
something to do
with water?"
Modeling constrained values
• It's rare to have an unconstrained int or string:
– An EmailAddress must not be empty,
it must match a pattern
– A PhoneNumber must not be empty,
it must match a pattern
– A CustomerId must be a positive integer
Is an EmailAddress just a string? No!
Is a CustomerId just a int? No!
type EmailAddress = EmailAddress of string
Use wrapper types to keep domain concepts
distinct from their representation
type CustomerId = CustomerId of int
type String50 = String50 of string
type EmailAddress = EmailAddress of string
type PhoneNumber = PhoneNumber of string
type CustomerId = CustomerId of int
type OrderId = OrderId of int
Two benefits:
- Clearer domain modelling
- Can't mix them up accidentally
Implementing constructors
for constrained types
let createEmailAddress (s:string) =
if s.Contains("@")
then (EmailAddress s)
else ?
createEmailAddress:
string –› EmailAddress
let createEmailAddress (s:string) =
if s.Contains("@")
then Some (EmailAddress s)
else None
createEmailAddress:
string –› EmailAddress option
type String50 = String50 of string
let createString50 (s:string) =
if s.Length <= 50
then Some (String50 s)
else None
createString50 :
string –› String50 option
+
– 999999
Qty: Add To Cart
type OrderLineQty = OrderLineQty of int
let createOrderLineQty qty =
if qty > 0 && qty <= 99
then Some (OrderLineQty qty)
else None
createOrderLineQty:
int –› OrderLineQty option
The "Contact" challenge,
after first refactor
type Contact = {
FirstName: string
MiddleInitial: string
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
type Contact = {
FirstName: string
MiddleInitial: string option
LastName: string
EmailAddress: string
IsEmailVerified: bool
}
Use option type for
potentially missing values
type Contact = {
FirstName: String50
MiddleInitial: String1 option
LastName: String50
EmailAddress: EmailAddress
IsEmailVerified: bool
}
Use wrapper types
instead of primitives
type PersonalName = {
FirstName : String50
MiddleInitial : String1 option
LastName : String50 }
type EmailContactInfo = {
EmailAddress : EmailAddress
IsEmailVerified : bool }
Also acts as "consistency boundaries"
2 different
domain concepts
Replacing flags with choices
What about this?
type EmailContactInfo = {
EmailAddress : EmailAddress
IsEmailVerified : bool }
• Rule 1: If the email is changed, the verified flag
must be reset to false.
• Rule 2: The verified flag can only be set by a
special verification service
type EmailContactInfo = {
EmailAddress : EmailAddress
IsEmailVerified : bool }