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softRender

采用光线追踪和光栅化结合的方法渲染一个立方体,未经过性能优化。

Class Design:

Bitmap 输出为 .bmp 图

Point 点定义及操作接口

Vector 向量定义及操作接口

Vertex 顶点定义及操作接口

Transform 坐标变换矩阵定义以及顶点变换的接口

Render渲染类,参数控制及算法

维护 VertexBuffer, textureBuffer,frameBuffer, zBuffer
提供 vertexShader,fragmentShader 接口

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  • C++ 100.0%