⚡ Pure-Rust WebGPU inference engine — OpenAI-API compatible, GGUF native, runs on any GPU. No Python. No llama.cpp. Single binary.
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Updated
Aug 30, 2026 - Rust
⚡ Pure-Rust WebGPU inference engine — OpenAI-API compatible, GGUF native, runs on any GPU. No Python. No llama.cpp. Single binary.
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
Modern GPU Compute and Rendering in Javascript
Create GPU-rendered Svelte components
🕸️ Import, inline (and minify) GLSL/WGSL/Slang shader files 🔌
The biggest open-source home for shaders on the web.
Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.
Walk through a rainy cyberpunk alley powered by WebGPU, Three.js, and TSL (Three Shading Language). Neon billboards, wet pavement, GPU rain that respects rooftops and props, cinematic post-processing, and first-person exploration with BVH collision.
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing for GLSL and WGSL, as ES module strings and as plain shader files. Both are ports of the reference implementation with the same features: luma, color and depth edge detection, predication, and the temporal resolve with reprojection.
Production-grade React Native animation demos, built with Skia, Reanimated and WebGPU. Four new demos every month. MIT licensed. Free, forever. Clone them. Learn from them. Ship them.
React bindings for ChartGPU — a WebGPU-powered charting library.
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.
A shader pack created for Clickteam Fusion
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback.
Simple floating thing WebGPU + WGSL, vanilla flavour.
BLAS on WebGPU
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback.
Simple way to run WebGPU shaders on HTML Canvas
WebGPU tile-based 2d renderer with compute-driven binning and indirect draws
A 3D map renderer powered by WebGPU and Rust/WASM
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