Polygon Clipping, Offsetting & Triangulation in C++, C# and Delphi
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Updated
Apr 20, 2026 - C++
Polygon Clipping, Offsetting & Triangulation in C++, C# and Delphi
zlib replacement with optimizations for "next generation" systems.
Transform loose and complex input into consistent, strongly-typed data structures
extract random-positioned data from gzip files with no penalty, including gzip tailing like with 'tail -f' !
Pure OCaml implementation of Zlib.
Compression and archiver APIs for Kotlin Multiplatform.
Inflate implementation in Solidity.
Ultra fast native zlib implementation for golang using cgo and the original zlib library written in C by Jean-loup Gailly and Mark Adler.
IO-Compress - Perl5 module to read/write compressed data in multiple formats
Self-contained DEFLATE, ZLIB and GZIP compression for Unleashed Pascal. No zlib, no external dependencies: PHP-like function names, levels 0-9, constant-memory streaming, and compression that scales across cores.
A fully managed and performant C#/.NET implementation of the zlib compression library with support for the zlib (RFC 1950) and raw deflate (RFC 1951) data formats.
Modern C++ PNG encoder/decoder
Implementation of the deflate and inflate functions in pure Haxe.
THE fastest way to implement any kind of decoding for Run Length Encoded data in Rust.
decompression code for Deflate in 65c816
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