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ICRA, 2026 project / arXiv A cross-embodiment framework that transfers wheeled-humanoid data to bipedal VLA models via morphology-agnostic 6D end-effector trajectories and a heuristic-enhanced online DAgger controller. |
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TPAMI, 2025 paper / arXiv / code POEM-v2: a generalizable multi-view 3D hand reconstruction model trained on large-scale multi-view datasets. It enables accurate, flexible, and occlusion-robust hand mesh recovery across arbitrary multi-view setups. |
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CoRL, 2025 (Oral Presentation) project / arXiv AirExo-2, a low-cost exoskeleton system for large-scale in-the-wild demonstration collection. It transforms the collected in-the-wild demonstrations into pseudo-robot demonstrations. RISE-2, a generalizable imitation policy that integrates 2D and 3D perceptions. |
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ICCV, 2025 project / arXiv a bidirectionally expanded learning approach that enhances auto-regressive policies for robotic manipulation. It employs a lightweight encoder-only architecture to iteratively unfold the action sequence from an initial single frame into the target sequence in a coarse-to-fine manner with logarithmic-time inference. |
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RA-L, 2025 & ICRA, 2026 project / arXiv / code A two cascaded diffusion processes for object motion generation and robot action generation under object motion guidance. |
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CVPR, 2025 project / paper a category-level garment pose tracking framework that transforms 3D point-wise learning into 2D warping deformation learning using 3D-2D projection and 2D-3D reconstruction. |
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NeurIPS, 2024 paper Part-Aware Diffusion Model for manipulating articulated objects in real images. It uses Abstract 3D Models for efficient object representation and dynamic feature maps to transfer appearance while generating novel views or parts. |
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ECCV, 2024 (Oral Presentation) project / arXiv A MLLM-based method that infuses language instructions into grasp generation; & A new language-pose dataset, CapGrasp, featuring detailed caption of grasping poses. |
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CVPR, 2024 project / arXiv A 4D motion dataset focusing on bimanual object manipulation tasks involved in complex daily activities; & A three-tiered task abstraction: Object Affordance, Primitive Task, and Complex Task, to systematically organize manipulation tasks. |
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Kailin Li*, Lixin Yang*, Zenan Lin, Jian Xu, Xinyu Zhan, Yifei Zhao, Pengxiang Zhu, Wenxiong Kang, Kejian Wu, Cewu Lu# AAAI, 2024 project / arXiv / code / data A full-body human motion dataset that captures text-guided desktop object rearrangement through MoCap and AR glasses; & A pipeline for generating avatar's motion of object rearrangement driven by text instruction. |
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Licheng Zhong*, Lixin Yang*, Kailin Li, Haoyu Zhen, Mei Han, Cewu Lu# 3DV, 2024 project / arXiv / code / data Reconstructing 3D implicit surfaces with accurate, view-independent surface color by decoupling view-dependent shading from geometry. It combines a global color network and a relighting network to preserve volume rendering performance while enabling colored mesh extraction. |
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Kailin Li*, Lixin Yang*, Haoyu Zhen, Zenan Lin, Xinyu Zhan, Licheng Zhong, Jian Xu, Kejian Wu, Cewu Lu# ICCV, 2023 project / arXiv / code / tool A single-view hand-held object reconstruction method that exploits the categorical shape prior to reconstruct the shape of intra-class objects; & A new synthetic dataset, COMIC, that contains the category-level collection of objects with diverse shape, materials, interacting poses, and viewing directions. |
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Lixin Yang, Jian Xu, Licheng Zhong, Xinyu Zhan, Zhicheng Wang, Kejian Wu, Cewu Lu CVPR, 2023 arXiv / code A multi-view hand mesh recovery (HMR) method with Transformer. It leverages the "power of points", including Basis Points Set, point's positional encoding and point-Transformer, to unify and merge information from sparsely arranged cameras. |
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Daiheng Gao*, Yuliang Xiu*, Kailin Li*, Lixin Yang*, Feng Wang, Peng Zhang, Bang Zhang, Cewu Lu, Ping Tan NeurIPS, 2022 - Datasets and Benchmarks Track project / arXiv / code / video A MANO-derived hand model that contains exquisite hand-crafted texture maps, varying in appearance and covering different kinds of blemishes, make-ups, and accessories. |
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Lixin Yang*, Kailin Li* Xinyu Zhan*, Fei Wu, Anran Xu, Liu Liu, Cewu Lu# CVPR, 2022 project / paper / arXiv / code
A dataset that focuses on human grasp based on object's affordance.
It contains two knowledge base: 1) Object affordance knowledge (Oak) and 2) Interaction knowledge
(Ink).
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Lixin Yang*, Kailin Li* Xinyu Zhan, Jun Lv, Wenqiang Xu, Jiefeng Li, Cewu Lu# CVPR, 2022 (Oral Presentation) paper / arXiv / code An online data syhthesis tool for articulated hand(-object) pose estimation. An grasping systhesis method that can generate dexterous hand grasping poses for arbitrary object. |
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Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Junming Zhang, Jiefeng Li, Cewu Lu# TPAMI, 2024 paper A novel contact representation (CPF) that used to imporve physical hand-object interaction. A hybrid learning-fitting framework (MIHO) that aligns the top-down pose estimation with bottom-up contact modeling. |
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Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, Cewu Lu# ICCV, 2021 project / paper / supp / arXiv / code / 知乎 A novel contact representation (CPF) that used to imporve physical hand-object interaction. A hybrid learning-fitting framework (MIHO) that aligns the top-down pose estimation with bottom-up contact modeling. |
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Jiefeng Li, Siyuan Bian, Chao Xu, Zhicun Chen, Lixin Yang, Cewu Lu# TPAMI, 2025 arXiv A hybrid inverse kinematics method for 3D body mesh recovery, combining 3D keypoint estimation and body mesh recovery. HybrIK-X extends this to model hands and faces, offering fast, accurate whole-body pose estimation. |
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Jiefeng Li, Chao Xu, Zhicun Chen, Siyuan Bian, Lixin Yang, Cewu Lu# CVPR, 2021 project / paper / supp / arXiv / code |
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Jun Lv, Wenqiang Xu, Lixin Yang, Sucheng Qian, Chongzhao Mao, Cewu Lu BMVC, 2021 paper / arXiv / code |
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Lixin Yang, Jiasen Li, Wenqiang Xu, Yiqun Diao, Cewu Lu BMVC, 2020 paper / arXiv / code |
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