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/*
File: OverlayViewController.m
Abstract: The secondary view controller managing the overlap view to the camera.
Version: 1.2
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2012 Apple Inc. All Rights Reserved.
*/
#import "OverlayViewController.h"
enum
{
kOneShot, // user wants to take a delayed single shot
kRepeatingShot // user wants to take repeating shots
};
@interface OverlayViewController ( )
@property (assign) SystemSoundID tickSound;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *takePictureButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *startStopButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *timedButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *cancelButton;
@property (nonatomic, retain) NSTimer *tickTimer;
@property (nonatomic, retain) NSTimer *cameraTimer;
// camera page (overlay view)
- (IBAction)done:(id)sender;
- (IBAction)takePhoto:(id)sender;
- (IBAction)startStop:(id)sender;
- (IBAction)timedTakePhoto:(id)sender;
@end
@implementation OverlayViewController
@synthesize delegate;
#pragma mark -
#pragma mark OverlayViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]))
{
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:
[[NSBundle mainBundle] pathForResource:@"tick"
ofType:@"aiff"]],
&_tickSound);
self.imagePickerController = [[[UIImagePickerController alloc] init] autorelease];
self.imagePickerController.delegate = self;
}
return self;
}
- (void)viewDidUnload
{
self.takePictureButton = nil;
self.startStopButton = nil;
self.timedButton = nil;
self.cancelButton = nil;
self.cameraTimer = nil;
[super viewDidUnload];
}
- (void)dealloc
{
[_takePictureButton release];
[_startStopButton release];
[_cancelButton release];
[_timedButton release];
[_imagePickerController release];
AudioServicesDisposeSystemSoundID(_tickSound);
[_cameraTimer release];
[_tickTimer release];
[super dealloc];
}
- (void)setupImagePicker:(UIImagePickerControllerSourceType)sourceType
{
self.imagePickerController.sourceType = sourceType;
if (sourceType == UIImagePickerControllerSourceTypeCamera)
{
// user wants to use the camera interface
//
self.imagePickerController.showsCameraControls = NO;
if ([[self.imagePickerController.cameraOverlayView subviews] count] == 0)
{
// setup our custom overlay view for the camera
//
// ensure that our custom view's frame fits within the parent frame
CGRect overlayViewFrame = self.imagePickerController.cameraOverlayView.frame;
CGRect newFrame = CGRectMake(0.0,
CGRectGetHeight(overlayViewFrame) -
self.view.frame.size.height - 10.0,
CGRectGetWidth(overlayViewFrame),
self.view.frame.size.height + 10.0);
self.view.frame = newFrame;
[self.imagePickerController.cameraOverlayView addSubview:self.view];
}
}
}
// called when the parent application receives a memory warning
- (void)didReceiveMemoryWarning
{
// we have been warned that memory is getting low, stop all timers
//
[super didReceiveMemoryWarning];
// stop all timers
[self.cameraTimer invalidate];
_cameraTimer = nil;
[self.tickTimer invalidate];
_tickTimer = nil;
}
// update the UI after an image has been chosen or picture taken
//
- (void)finishAndUpdate
{
[self.delegate didFinishWithCamera]; // tell our delegate we are done with the camera
// restore the state of our overlay toolbar buttons
self.cancelButton.enabled = YES;
self.takePictureButton.enabled = YES;
self.timedButton.enabled = YES;
self.startStopButton.enabled = YES;
self.startStopButton.title = @"Start";
}
#pragma mark -
#pragma mark Camera Actions
- (IBAction)done:(id)sender
{
// dismiss the camera
//
// but not if it's still taking timed pictures
if (![self.cameraTimer isValid])
[self finishAndUpdate];
}
// this will take a timed photo, to be taken 5 seconds from now
//
- (IBAction)timedTakePhoto:(id)sender
{
// these controls can't be used until the photo has been taken
self.cancelButton.enabled = NO;
self.takePictureButton.enabled = NO;
self.timedButton.enabled = NO;
self.startStopButton.enabled = NO;
if (self.cameraTimer != nil)
[self.cameraTimer invalidate];
_cameraTimer = [NSTimer scheduledTimerWithTimeInterval:5.0
target:self
selector:@selector(timedPhotoFire:)
userInfo:[NSNumber numberWithInt:kOneShot]
repeats:YES];
// start the timer to sound off a tick every 1 second (sound effect before a timed picture is taken)
if (self.tickTimer != nil)
[self.tickTimer invalidate];
_tickTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(tickFire:)
userInfo:nil
repeats:YES];
}
- (IBAction)takePhoto:(id)sender
{
[self.imagePickerController takePicture];
}
- (IBAction)startStop:(id)sender
{
if ([self.cameraTimer isValid])
{
// stop and reset the timer
[self.cameraTimer invalidate];
_cameraTimer = nil;
[self finishAndUpdate];
}
else
{
// start the timer to take a photo every 1.5 seconds
//
// CAUTION: for the purpose of this sample, we will continue to take pictures indefinitely.
// Be aware we will run out of memory quickly. You must decide the proper threshold
// number of photos allowed to take from the camera.
//
// One solution to avoid memory constraints is to save each taken photo to disk rather
// than keeping all of them in memory.
//
// In low memory situations sometimes our "didReceiveMemoryWarning" method will be called
// in which case we can recover some memory and keep the app running.
//
self.startStopButton.title = @"Stop";
self.cancelButton.enabled = NO;
self.timedButton.enabled = NO;
self.takePictureButton.enabled = NO;
_cameraTimer = [NSTimer scheduledTimerWithTimeInterval:1.5 // fire every 1.5 seconds
target:self
selector:@selector(timedPhotoFire:)
userInfo:[NSNumber numberWithInt:kRepeatingShot]
repeats:YES];
[self.cameraTimer fire]; // start taking pictures right away
}
}
#pragma mark -
#pragma mark Timer
// gets called by our repettive timer to take a picture
- (void)timedPhotoFire:(NSTimer *)timer
{
[self.imagePickerController takePicture];
NSInteger cameraAction = [self.cameraTimer.userInfo integerValue];
switch (cameraAction)
{
case kOneShot:
{
// timer fired for a delayed single shot
[self.cameraTimer invalidate];
_cameraTimer = nil;
[self.tickTimer invalidate];
_tickTimer = nil;
break;
}
case kRepeatingShot:
{
// timer fired for a repeating shot
break;
}
}
}
// gets called by our delayed camera shot timer to play a tick noise
- (void)tickFire:(NSTimer *)timer
{
AudioServicesPlaySystemSound(self.tickSound);
}
#pragma mark -
#pragma mark UIImagePickerControllerDelegate
// this get called when an image has been chosen from the library or taken from the camera
//
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info valueForKey:UIImagePickerControllerOriginalImage];
// give the taken picture to our delegate
if (self.delegate)
[self.delegate didTakePicture:image];
if (![self.cameraTimer isValid])
[self finishAndUpdate];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self.delegate didFinishWithCamera]; // tell our delegate we are finished with the picker
}
@end