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fix(misc): small fixes
1 parent 52246ec commit 24b3327

3 files changed

Lines changed: 3 additions & 7 deletions

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Assets/Scripts/Core/CoreBooter.cs

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@@ -16,7 +16,6 @@ private void Awake()
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private void Start()
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{
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LoadMap("Map1");
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//SceneManager.LoadSceneAsync("SampleScene", LoadSceneMode.Additive);
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}
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public void LoadMap(string mapReference)

Assets/Scripts/Managers/GameManager.cs

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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
@@ -21,7 +21,7 @@ public class GameManager : MonoBehaviour
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public BoxCollider minimapFOVCollider;
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public Minimap minimapScript;
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public Collider mapWrapperCollider;
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public int terrainSize = 200;
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public int terrainSize;
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[HideInInspector]
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public bool gameIsPaused;
@@ -63,7 +63,7 @@ private void _SetupMinimap()
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{
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Bounds b = GameObject.Find("Terrain").GetComponent<Terrain>().terrainData.bounds;
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float terrainSize = b.size.x;
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terrainSize = (int) b.size.x;
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float p = terrainSize / 2;
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minimapAnchor.position = new Vector3(p, 0, p);

ProjectSettings/EditorBuildSettings.asset

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@@ -8,9 +8,6 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/Core.unity
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guid: 53b3e4059966448ff8ec31821492814a
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- enabled: 1
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path: Assets/Scenes/MainMenu.unity
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guid: fc1ec90ef47a145c98b66e90897d5db6
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- enabled: 1
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path: Assets/Scenes/GameScene.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab

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