A dynamic, loose octree implementation for Unity written in C#
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Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
Deep Reinforcement Learning for Robotic Grasping from Octrees
OctNet: Learning Deep 3D Representations at High Resolutions
UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
Octree/Quadtree/N-dimensional linear tree
DBScan algorithm using Octrees to cluster 3D points in a space with PCL Library
Generation of planets with dynamic terrain
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Open source library for scientific HPC
Benchmark of various spatial data structures for collision detection.
Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.
Spatial index library with R*Tree, STR-Tree, Quadtree, CritBit, KD-Tree, CoverTree and PH-Tree
Find nearby 3D objects in constant time O(1).
A collection of space partitioning trees for Rust 🦀 with Python bindings 🐍
Flying pathfinding prototype using an Octree in Unity 3D
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