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Complete game production workflow for Claude Code — 27 skills from concept to shipped build. Design review, prototype planning, game feel diagnosis, playability assessment, QA with fix loop, and release. Built on gstack methodology.
Game QA portfolio showcasing my hands-on experience in playtesting, bug reporting, test case design, and QA documentation across different games and platforms.
A Match-3 puzzle game built with Godot as a practical Game QA portfolio project, featuring structured QA documentation, functional testing, bug reporting, and exploratory testing.