3D Procedural Game Engine Using OpenGL
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Updated
Sep 12, 2026 - C++
3D Procedural Game Engine Using OpenGL
Various small attempts at procedural generation, AI, simulation and whatnot.
[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.
A medieval city generator with several constraints made with Python. Full generation and visualisation with different parameters.
Turn a handful of your own Minecraft builds into an entire city. Outline roads and buildings with marker blocks, and CityGen generates a seeded street network, parcels the lots, stacks towers to vary the skyline, and gives you a paste-ready result. Windows installer included.
A header-only C++23 library for generating cities mirroring real-world demographic distributions.
Procedural city, terrain & dungeon generator for Blender - presets, streets, buildings, props, and gLTF/FBX/USDZ/SVG export
OpenGL application which pseudo-randomly generates buildings, streets and other objects to construct a 3D city
Deterministic TypeScript city blueprint generator with 2D and WebGL inspection: districts, streets, parcels and transit, plus optional lagoon, river or sea-coast hydrology with fitted crossings.
Deterministic cyberpunk city sandbox in TypeScript: seeded streets, waterfronts, buildings and interiors, persistent NPC lives, two-stage quest authoring, and a three.js WebGPU game with transit and investigations.
Procedural city model generator. Part of the Visual Computing Project (2IMV10) at TU/e.
A GTA-inspired tropical city modelled entirely in Blender by AI models writing Python. No manual modelling: every building, palm and neon tube is generated by script.
Random map and city generator for games
Random country, city name generator
City generation project
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