script: propagate &mut JSContext in DebuggerGlobalScope::fire_eval#44477
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Gae24 merged 4 commits intoApr 24, 2026
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Signed-off-by: Emmanuel Paul Elom <elomemmanuel007@gmail.com>
Gae24
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Apr 24, 2026
…ported Co-authored-by: Gae24 <96017547+Gae24@users.noreply.github.com> Signed-off-by: elomscansio <163124154+elomscansio@users.noreply.github.com>
Co-authored-by: Gae24 <96017547+Gae24@users.noreply.github.com> Signed-off-by: elomscansio <163124154+elomscansio@users.noreply.github.com>
Gae24
requested changes
Apr 24, 2026
| let _realm = enter_realm(self); | ||
| let debuggee_pipeline_id = | ||
| crate::dom::pipelineid::PipelineId::new(self.upcast(), debuggee_pipeline_id, can_gc); | ||
| enter_auto_realm(cx, self); |
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There was a problem hiding this comment.
Actually you can do
let mut realm = enter_auto_realm(cx, self);
let cx = &mut realm;
The same for the other PR:
…time error Signed-off-by: Emmanuel Paul Elom <elomemmanuel007@gmail.com>
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Gae24
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Propagate
&mut JSContextinDebuggerGlobalScope::fire_evalTesting: Successful build is enough
Fixes: Part of #42638
Opened to reduces the complexity of #44254