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TargetActor.cpp
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30 lines (27 loc) · 895 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "TargetActor.h"
#include "Game.h"
#include "Renderer.h"
#include "MeshComponent.h"
#include "BoxComponent.h"
#include "Mesh.h"
#include "TargetComponent.h"
TargetActor::TargetActor(Game* game)
:Actor(game)
{
//SetScale(10.0f);
SetRotation(Quaternion(Vector3::UnitZ, Math::Pi));
MeshComponent* mc = new MeshComponent(this);
Mesh* mesh = GetGame()->GetRenderer()->GetMesh("Assets/Target.gpmesh");
mc->SetMesh(mesh);
// Add collision box
BoxComponent* bc = new BoxComponent(this);
bc->SetObjectBox(mesh->GetBox());
new TargetComponent(this);
}