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CameraComponent.cpp
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26 lines (23 loc) · 779 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "CameraComponent.h"
#include "Actor.h"
#include "Renderer.h"
#include "Game.h"
#include "AudioSystem.h"
CameraComponent::CameraComponent(Actor* owner, int updateOrder)
:Component(owner, updateOrder)
{
}
void CameraComponent::SetViewMatrix(const Matrix4& view)
{
// Pass view matrix to renderer and audio system
Game* game = mOwner->GetGame();
game->GetRenderer()->SetViewMatrix(view);
game->GetAudioSystem()->SetListener(view);
}