forked from gameprogcpp/code
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMoveComponent.h
More file actions
26 lines (23 loc) · 852 Bytes
/
MoveComponent.h
File metadata and controls
26 lines (23 loc) · 852 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
class MoveComponent : public Component
{
public:
// Lower update order to update first
MoveComponent(class Actor* owner, int updateOrder = 10);
void Update(float deltaTime) override;
float GetAngularSpeed() const { return mAngularSpeed; }
float GetForwardSpeed() const { return mForwardSpeed; }
void SetAngularSpeed(float speed) { mAngularSpeed = speed; }
void SetForwardSpeed(float speed) { mForwardSpeed = speed; }
private:
float mAngularSpeed;
float mForwardSpeed;
};