Fix race condition in Switch_DeleteShader initialization #28044
+1,231
−246
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Summary
This PR resolves a race condition in the OpenGL loader reported in issue #27965. When multiple threads called Switch_DeleteShader simultaneously, the global function pointer assignment was not synchronized, leading to potential crashes or undefined behavior.
Changes Made
Modified modules/core/src/gl_core_3_1.cpp.
Included the header.
Implemented std::once_flag and std::call_once inside Switch_DeleteShader to ensure the function pointer is initialized exactly once in a thread-safe manner.