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UnityProjectInstance fixed for older Unity versions#212

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jwittner merged 4 commits intomicrosoft:developfrom
derekfreed:fix/GetUnityProjectInstance
Aug 3, 2020
Merged

UnityProjectInstance fixed for older Unity versions#212
jwittner merged 4 commits intomicrosoft:developfrom
derekfreed:fix/GetUnityProjectInstance

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@derekfreed
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  • Fixed terminating exception when making a UnityProjectInstance from older versions of Unity

Versions such as 5.6.0f3 do not have projectsettings.asset files that can be read in the same way as newer versions of Unity.

@microsoft microsoft deleted a comment from derekfreed Aug 3, 2020
Write-Warning -Message "Exception Message: $($_.Exception.Message)"
}
finally{
$prodName = ""

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by doing this in finally, $prodName will always end up as the empty string. I'd move this line up into the end of the catch block and probably set it to $null instead of the empty string.

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fixed, thanks :)

@derekfreed derekfreed requested a review from timGerken August 3, 2020 16:55
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Looks good, just a couple of ideas for improvements. =)

if (!$prodName) { throw "ProjectSettings is missing productName" }
}
catch {
Write-Warning -Message "An Exception was caught!"
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I think it's reasonable to print the exception, but since we know the issue you're seeing will be common, we should point that out with a message something akin to, "Could not read $projectSettingsFile, have you set your meta files to "Force Text"".

catch {
Write-Warning -Message "An Exception was caught!"
Write-Warning -Message "Exception Type: $($_.Exception.GetType().FullName)"
Write-Warning -Message "Exception Message: $($_.Exception.Message)"
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Can we use newlines to log these warnings? Otherwise they'll show up at three warnings when actually there's one.

@jwittner jwittner merged commit 2ea10b8 into microsoft:develop Aug 3, 2020
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3 participants