This repository was archived by the owner on Aug 31, 2021. It is now read-only.
[[ TileCache ]] Use HardwareBuffer for direct memory access on Android #7433
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This patch modifies the creation and update of GL textures to use a
native hardware buffer. This allows fast upload of texture data by
accessing the underlying buffer and copying pixel data to the texture
directly.
To do:
Of these the first is critical (otherwise the engine will not work on anything less than Android 8.0). The second would be nice, but isn't hugely important - 64-bit devices are common-place, even more so as API level increases.