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HRP

Hybrid reflection probes for Unity.

The relfection probe stores albedo, normals and depth texture which is rendered offline in the editor. During runtime the reflection probe is able to respond to dynamic lights in the scene as any regular 3d model would. This approach is fairly cheap, can run on a mobile device and is able to emulate somewhat realtime reflections with global illumination for "free".

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Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime lighting effects. Ideal for horror games.

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