Blender exporter update#48
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chalonverse merged 12 commits intogameprogcpp:masterfrom Feb 4, 2024
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Contributor
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This is really neat, thanks for the contribution! I will do some basic sanity checks on this over the weekend and assuming it works for me I'll merge it. |
Contributor
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Apologies for not merging this for so long, but it's in now. Thanks again for the contribution. |
Contributor
Author
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No worries. Thank you for merging. I am going to update the exporter to Blender 4.x in March next year (too many projects at the moment). Also, I am going to write it in a more "Blender-plugin-idiomatic" way. |
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I have updated the exporter script. It is able to write out .gpmesh, .gpskel files as well as a .gpanim file for each
action (=animation) from blender. See the documentation at the top of the script what has to be taken care of
so the data will end up correctly in the files. Maybe I can add some more controls to the exporter-dialogue to take care of that.
Otherwise the script has worked very well for me.
If someone has time to test this and wants to provide feedback, please do so :) I will do my best to fix any issues that
may occur :)
Thank you.
Best, Michael