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Blender exporter update#48

Merged
chalonverse merged 12 commits intogameprogcpp:masterfrom
michaeleggers:blender-exporter-update
Feb 4, 2024
Merged

Blender exporter update#48
chalonverse merged 12 commits intogameprogcpp:masterfrom
michaeleggers:blender-exporter-update

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@michaeleggers
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I have updated the exporter script. It is able to write out .gpmesh, .gpskel files as well as a .gpanim file for each
action (=animation) from blender. See the documentation at the top of the script what has to be taken care of
so the data will end up correctly in the files. Maybe I can add some more controls to the exporter-dialogue to take care of that.
Otherwise the script has worked very well for me.

If someone has time to test this and wants to provide feedback, please do so :) I will do my best to fix any issues that
may occur :)

Thank you.

Best, Michael

@chalonverse
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This is really neat, thanks for the contribution!

I will do some basic sanity checks on this over the weekend and assuming it works for me I'll merge it.

@chalonverse chalonverse merged commit 383ac20 into gameprogcpp:master Feb 4, 2024
@chalonverse
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Apologies for not merging this for so long, but it's in now. Thanks again for the contribution.

@michaeleggers
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No worries. Thank you for merging. I am going to update the exporter to Blender 4.x in March next year (too many projects at the moment). Also, I am going to write it in a more "Blender-plugin-idiomatic" way.

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2 participants