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PatchMapMode.cs
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15 lines (13 loc) · 468 Bytes
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namespace StardewModdingAPI
{
/// <summary>Indicates how a map should be patched.</summary>
public enum PatchMapMode
{
/// <summary>Replace matching tiles. Target tiles missing in the source area are kept as-is.</summary>
Overlay,
/// <summary>Replace all tiles on layers that exist in the source map.</summary>
ReplaceByLayer,
/// <summary>Replace all tiles with the source map.</summary>
Replace
}
}