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handle positional spells in casting logic - #8644

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romanstingler:fix/positional-spell-targeting-desync
Open

handle positional spells in casting logic#8644
romanstingler wants to merge 1 commit into
diasurgical:masterfrom
romanstingler:fix/positional-spell-targeting-desync

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@romanstingler

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Add IsPositionalSpell() check for spells that target a position rather than a monster or wall.
Fixes casting behavior for Teleport, Guardian, Golem,
and rune spells by sending CMD_SPELLXY instead
of falling through to monster or player targeting logic.

closes #8357

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[Issue Report]: Target-based spell commands cause severe multiplayer desync for stationary and positional spells

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