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CameraComponent.h
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21 lines (18 loc) · 619 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
#include "Math.h"
class CameraComponent : public Component
{
public:
CameraComponent(class Actor* owner, int updateOrder = 200);
TypeID GetType() const override { return TCameraComponent; }
protected:
void SetViewMatrix(const Matrix4& view);
};