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2018-Beta/2018.1.0b13.txt

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2018.1.0 Beta 13
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Released: 30. March 2018
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Release notes
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2018.1.0b13 Release Notes (diff since 2018.1.0b12)
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System Requirements Changes
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Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player.
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Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows.
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Known Issues in 2018.1.0b13
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Android: Application.Quit() crashes the app (1013695)
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Graphics: Editor crashes after it bypasses the RenderPass functions (1012788)
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Windows: Engine fails to start on Windows Vista and 7 without SP1 (1016572)
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Known Issues - won't be fixed in 2018.1
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OSX: [OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Metal. Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e). (991828)
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Particles: Line renderer is rendered in scene/game window when selecting object in the Project window. Will be addressed post 18.1 release. (972298)
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Fixes
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Linux: Fixed a Progressive Lightmapper crash in the Linux Editor. (913799, 1013759)
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Services: Fixed case of local assets being overwritten during Collab update. (952569, 1008212)
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The following are changes and fixes to 2018.1.0 features and regressions...
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Changes
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Licenses: Added Alembic licenses to legal.txt.
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Improvements
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XR: Updated Vuforia to version 7.1.31.
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Fixes
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Android: Fixed case of Time.deltaTime sometimes returning negative value on certain devices / Android versions. (970945, 1013172)
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Android: We no longer sign Oculus apps with apk signer v2 when building with gradle. (1015847)
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Animation: Fixed issue where a clip containing additional curves played in the Animation component would cause a crash. (1003190)
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Animation: Fixed issue where playing back certain clips in the Animation window would result in a spew of warnings. (985786)
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Editor: Fixed Editor shutdown crash caused by performance tracker. (1010980)
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Editor: Fixed IMGUIContainer corrupted layout when using Begin/End pair. (1015818)
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Editor: Fixed issue where moving EditorControls from Retina screen to non-Retina could result in some of them becoming corrupted. (1009894)
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Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets. (905161)
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Editor: Updated templates so that projects created from them no longer require manual settings changes in order to build for Android, iOS, tvOS. (1014111, 1016844)
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Graphics: Fixed mesh vertex format after upgrading from 2017.3. (1010215)
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Graphics: Metal tessellation: fixed an issue with compute pipeline object caching that could lead to a crash or extra resources leak. (1015909)
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Graphics: Metal tessellation: fixed performance/driver stability issues by switching to use private GPU memory for scratch memory needed. (1015910)
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Networking: Fixed ping crash on double destroy. (1012965)
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Package Manager: Improved loading time of new projects when using project templates (1003263)
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Physics: Fixed issue resulting in frame CPU spikes in physics. (983582)
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Timeline: Fix for MissingReferenceException when using Control Tracks.
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Timeline: Fixed clip blend when Editor is using linear color space. (1013435)
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XR: Fixed incorrect thread affinity setting on GearVR.

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