|
| 1 | +2018.1.0 Beta 13 |
| 2 | +Released: 30. March 2018 |
| 3 | + |
| 4 | +Release notes |
| 5 | +2018.1.0b13 Release Notes (diff since 2018.1.0b12) |
| 6 | +System Requirements Changes |
| 7 | + |
| 8 | + Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player. |
| 9 | + Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows. |
| 10 | + |
| 11 | +Known Issues in 2018.1.0b13 |
| 12 | + Android: Application.Quit() crashes the app (1013695) |
| 13 | + Graphics: Editor crashes after it bypasses the RenderPass functions (1012788) |
| 14 | + Windows: Engine fails to start on Windows Vista and 7 without SP1 (1016572) |
| 15 | + |
| 16 | +Known Issues - won't be fixed in 2018.1 |
| 17 | + OSX: [OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Metal. Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e). (991828) |
| 18 | + Particles: Line renderer is rendered in scene/game window when selecting object in the Project window. Will be addressed post 18.1 release. (972298) |
| 19 | + |
| 20 | +Fixes |
| 21 | + Linux: Fixed a Progressive Lightmapper crash in the Linux Editor. (913799, 1013759) |
| 22 | + Services: Fixed case of local assets being overwritten during Collab update. (952569, 1008212) |
| 23 | + |
| 24 | +The following are changes and fixes to 2018.1.0 features and regressions... |
| 25 | +Changes |
| 26 | + Licenses: Added Alembic licenses to legal.txt. |
| 27 | + |
| 28 | +Improvements |
| 29 | + XR: Updated Vuforia to version 7.1.31. |
| 30 | + |
| 31 | +Fixes |
| 32 | + Android: Fixed case of Time.deltaTime sometimes returning negative value on certain devices / Android versions. (970945, 1013172) |
| 33 | + Android: We no longer sign Oculus apps with apk signer v2 when building with gradle. (1015847) |
| 34 | + Animation: Fixed issue where a clip containing additional curves played in the Animation component would cause a crash. (1003190) |
| 35 | + Animation: Fixed issue where playing back certain clips in the Animation window would result in a spew of warnings. (985786) |
| 36 | + Editor: Fixed Editor shutdown crash caused by performance tracker. (1010980) |
| 37 | + Editor: Fixed IMGUIContainer corrupted layout when using Begin/End pair. (1015818) |
| 38 | + Editor: Fixed issue where moving EditorControls from Retina screen to non-Retina could result in some of them becoming corrupted. (1009894) |
| 39 | + Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets. (905161) |
| 40 | + Editor: Updated templates so that projects created from them no longer require manual settings changes in order to build for Android, iOS, tvOS. (1014111, 1016844) |
| 41 | + Graphics: Fixed mesh vertex format after upgrading from 2017.3. (1010215) |
| 42 | + Graphics: Metal tessellation: fixed an issue with compute pipeline object caching that could lead to a crash or extra resources leak. (1015909) |
| 43 | + Graphics: Metal tessellation: fixed performance/driver stability issues by switching to use private GPU memory for scratch memory needed. (1015910) |
| 44 | + Networking: Fixed ping crash on double destroy. (1012965) |
| 45 | + Package Manager: Improved loading time of new projects when using project templates (1003263) |
| 46 | + Physics: Fixed issue resulting in frame CPU spikes in physics. (983582) |
| 47 | + Timeline: Fix for MissingReferenceException when using Control Tracks. |
| 48 | + Timeline: Fixed clip blend when Editor is using linear color space. (1013435) |
| 49 | + XR: Fixed incorrect thread affinity setting on GearVR. |
0 commit comments