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debug.d.ts
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234 lines (215 loc) · 9.33 KB
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// Based on https://www.lua.org/manual/5.3/manual.html#6.10
/** @noSelfInFile */
/**
* This library provides the functionality of the debug interface (§4.9) to Lua
* programs. You should exert care when using this library. Several of its
* functions violate basic assumptions about Lua code (e.g., that variables
* local to a function cannot be accessed from outside; that userdata metatables
* cannot be changed by Lua code; that Lua programs do not crash) and therefore
* can compromise otherwise secure code. Moreover, some functions in this
* library may be slow.
*
* All functions in this library are provided inside the debug table. All
* functions that operate over a thread have an optional first argument which is
* the thread to operate over. The default is always the current thread.
*/
declare namespace debug {
/**
* Enters an interactive mode with the user, running each string that the user
* enters. Using simple commands and other debug facilities, the user can
* inspect global and local variables, change their values, evaluate
* expressions, and so on. A line containing only the word cont finishes this
* function, so that the caller continues its execution.
*
* Note that commands for debug.debug are not lexically nested within any
* function and so have no direct access to local variables.
*/
function debug(): void;
/**
* Returns the current hook settings of the thread, as three values: the
* current hook function, the current hook mask, and the current hook count
* (as set by the debug.sethook function).
*/
function gethook(
thread?: LuaThread
): LuaMultiReturn<[undefined, 0] | [Function, number, string?]>;
interface FunctionInfo<T extends Function = Function> {
/**
* The function itself.
*/
func: T;
/**
* A reasonable name for the function.
*/
name?: string;
/**
* What the `name` field means. The empty string means that Lua did not find
* a name for the function.
*/
namewhat: 'global' | 'local' | 'method' | 'field' | '';
source: string;
/**
* A short version of source (up to 60 characters), useful for error
* messages.
*/
short_src: string;
linedefined: number;
lastlinedefined: number;
/**
* What this function is.
*/
what: 'Lua' | 'C' | 'main';
currentline: number;
/**
* Number of upvalues of that function.
*/
nups: number;
}
/**
* Returns a table with information about a function. You can give the
* function directly or you can give a number as the value of f, which means
* the function running at level f of the call stack of the given thread:
* level 0 is the current function (getinfo itself); level 1 is the function
* that called getinfo (except for tail calls, which do not count on the
* stack); and so on. If f is a number larger than the number of active
* functions, then getinfo returns nil.
*
* The returned table can contain all the fields returned by lua_getinfo, with
* the string what describing which fields to fill in. The default for what is
* to get all information available, except the table of valid lines. If
* present, the option 'f' adds a field named func with the function itself.
* If present, the option 'L' adds a field named activelines with the table of
* valid lines.
*
* For instance, the expression debug.getinfo(1,"n").name returns a name for
* the current function, if a reasonable name can be found, and the expression
* debug.getinfo(print) returns a table with all available information about
* the print function.
*/
function getinfo<T extends Function>(f: T): FunctionInfo<T>;
function getinfo<T extends Function>(f: T, what: string): Partial<FunctionInfo<T>>;
function getinfo<T extends Function>(thread: LuaThread, f: T): FunctionInfo<T>;
function getinfo<T extends Function>(
thread: LuaThread,
f: T,
what: string
): Partial<FunctionInfo<T>>;
function getinfo(f: number): FunctionInfo | undefined;
function getinfo(f: number, what: string): Partial<FunctionInfo> | undefined;
function getinfo(thread: LuaThread, f: number): FunctionInfo | undefined;
function getinfo(thread: LuaThread, f: number, what: string): Partial<FunctionInfo> | undefined;
/**
* Returns the metatable of the given value or nil if it does not have a
* metatable.
*/
function getmetatable<T extends any>(value: T): LuaMetatable<T> | undefined;
/**
* Returns the registry table (see §4.5).
*/
function getregistry(): Record<string, any>;
/**
* This function returns the name and the value of the upvalue with index up
* of the function f. The function returns nil if there is no upvalue with the
* given index.
*
* Variable names starting with '(' (open parenthesis) represent variables
* with no known names (variables from chunks saved without debug
* information).
*/
function getupvalue(f: Function, up: number): LuaMultiReturn<[string, any] | []>;
/**
* Returns the Lua value associated to u. If u is not a full userdata, returns
* nil.
*/
function getuservalue(u: LuaUserdata): any;
/**
* Sets the given function as a hook. The string mask and the number count
* describe when the hook will be called. The string mask may have any
* combination of the following characters, with the given meaning:
*
* * 'c': the hook is called every time Lua calls a function;
* * 'r': the hook is called every time Lua returns from a function;
* * 'l': the hook is called every time Lua enters a new line of code.
*
* Moreover, with a count different from zero, the hook is called also after
* every count instructions.
*
* When called without arguments, debug.sethook turns off the hook.
*
* When the hook is called, its first parameter is a string describing the
* event that has triggered its call: "call" (or "tail call"), "return",
* "line", and "count". For line events, the hook also gets the new line
* number as its second parameter. Inside a hook, you can call getinfo with
* level 2 to get more information about the running function (level 0 is the
* getinfo function, and level 1 is the hook function).
*/
function sethook(): void;
function sethook(
hook: (event: 'call' | 'return' | 'line' | 'count', line?: number) => any,
mask: string,
count?: number
): void;
function sethook(
thread: LuaThread,
hook: (event: 'call' | 'return' | 'line' | 'count', line?: number) => any,
mask: string,
count?: number
): void;
/**
* This function assigns the value value to the local variable with index
* local of the function at level level of the stack. The function returns nil
* if there is no local variable with the given index, and raises an error
* when called with a level out of range. (You can call getinfo to check
* whether the level is valid.) Otherwise, it returns the name of the local
* variable.
*
* See debug.getlocal for more information about variable indices and names.
*/
function setlocal(level: number, local: number, value: any): string | undefined;
function setlocal(
thread: LuaThread,
level: number,
local: number,
value: any
): string | undefined;
/**
* Sets the metatable for the given value to the given table (which can be
* nil). Returns value.
*/
function setmetatable<
T extends object,
TIndex extends object | ((this: T, key: any) => any) | undefined = undefined
>(
value: T,
table?: LuaMetatable<T, TIndex> | null
): TIndex extends (this: T, key: infer TKey) => infer TValue
? T & { [K in TKey & string]: TValue }
: TIndex extends object
? T & TIndex
: T;
/**
* This function assigns the value value to the upvalue with index up of the
* function f. The function returns nil if there is no upvalue with the given
* index. Otherwise, it returns the name of the upvalue.
*/
function setupvalue(f: Function, up: number, value: any): string | undefined;
/**
* Sets the given value as the Lua value associated to the given udata. udata
* must be a full userdata.
*
* Returns udata.
*/
function setuservalue(udata: LuaUserdata, value: any): LuaUserdata;
/**
* If message is present but is neither a string nor nil, this function
* returns message without further processing. Otherwise, it returns a string
* with a traceback of the call stack. The optional message string is appended
* at the beginning of the traceback. An optional level number tells at which
* level to start the traceback (default is 1, the function calling
* traceback).
*/
function traceback(message?: string | null, level?: number | null): string;
function traceback(thread?: LuaThread, message?: string | null, level?: number | null): string;
function traceback<T>(message: T): T;
function traceback<T>(thread: LuaThread, message: T): T;
}