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L2Script.Library.csproj
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77 lines (77 loc) · 3.32 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{72AE236B-CD01-48D9-BEBE-D8BE4389E0E4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>L2Script.Library</RootNamespace>
<AssemblyName>L2Script.Library</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="L2Script.Plugins">
<HintPath>..\L2Script.Plugins\bin\Debug\L2Script.Plugins.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ByteHelper.cs" />
<Compile Include="Config.cs" />
<Compile Include="DataClasses\Character.cs" />
<Compile Include="Debug.cs" />
<Compile Include="Encryption\Blowfish.cs" />
<Compile Include="Encryption\GameCrypt.cs" />
<Compile Include="Encryption\LoginCrypt.cs" />
<Compile Include="Encryption\RSA.cs" />
<Compile Include="ENums.cs" />
<Compile Include="ExtensionHandler.cs" />
<Compile Include="GameData.cs" />
<Compile Include="General.cs" />
<Compile Include="Extension.cs" />
<Compile Include="Mono\BigInteger.cs" />
<Compile Include="Mono\ConfidenceFactor.cs" />
<Compile Include="Mono\NextPrimeFinder.cs" />
<Compile Include="Mono\PrimalityTests.cs" />
<Compile Include="Mono\PrimeGeneratorBase.cs" />
<Compile Include="Mono\SequentialSearchPrimeGeneratorBase.cs" />
<Compile Include="Networking\TCPClient.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>