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Various changes (see description) (Sourcery refactored)#155
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sourcery-ai[bot] wants to merge 1 commit into144-replace-input-with-msvcrtgetchefrom
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Various changes (see description) (Sourcery refactored)#155sourcery-ai[bot] wants to merge 1 commit into144-replace-input-with-msvcrtgetchefrom
sourcery-ai[bot] wants to merge 1 commit into144-replace-input-with-msvcrtgetchefrom
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| # TODO: translate everything below this point into `data/locations.json` and `events/*.py` | ||
| if False: | ||
|
|
||
| # options menu | ||
| if options_open == True: | ||
| sp('Options Menu\n[1] - Text Speed\n[2] - EMPTY\n[3] - EMPTY\n[4] - Back\n') | ||
| while not option: | ||
| option = get() | ||
| if option == '1': | ||
| option = '' | ||
| while option != '5': | ||
| sp('\nText Speed\n[1] - Slow\n[2] - Normal\n[3] - Fast\n[4] - Ultra\n[5] - Back\n') | ||
| option = '' | ||
| while (not option) and option not in ['1', '2', '3', '4', '5']: | ||
| option = get() | ||
| if option != '5': | ||
| sp('') | ||
| if option == '1': | ||
| save['options']['text_speed'] = 'slow' | ||
| sp('Text Speed set to Slow!') | ||
| elif option == '2': | ||
| save['options']['text_speed'] = 'normal' | ||
| sp('Text Speed set to Normal!') | ||
| elif option == '3': | ||
| save['options']['text_speed'] = 'fast' | ||
| sp('Text Speed set to Fast!') | ||
| elif option == '4': | ||
| save['options']['text_speed'] = 'ultra' | ||
| sp('Text Speed set to Ultra!') | ||
| reset_sp(text[save['options']['text_speed']]) | ||
| elif option in ['2', '3']: | ||
| sp('Coming Soon!') | ||
| elif option == '4': | ||
| options_open = False | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # player house - upstairs | ||
| elif save['location'] == 'playerhouse-up': | ||
| sp(f'Current Location: {save["name"]}\'s Room (Upstairs)\n\n[s] - Go Downstairs\n[1] - Computer\n[2] - Notebook\n') | ||
| while option == '': | ||
| option = get() | ||
| if option == '1': | ||
| sg('\n...') | ||
| sg('Looks like you can\'t use it yet.') | ||
| elif option == '2': | ||
| sg('\nThe notebook is open to a page that says:\n\n"Use the [m] command in the overworld to open the menu.\nFrom the menu, you can save your progress, check your Pokémon, and more!"') | ||
| elif option == 's': | ||
| save['location'] = 'playerhouse-down' | ||
| elif option == 'm': | ||
| menu_open = True | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # player house - downstairs | ||
| elif save['location'] == 'playerhouse-down': | ||
| sp(f'Current Location: {save["name"]}\'s House (Downstairs)\n\n[w] - Go Upstairs\n[d] - Go Outside\n') | ||
| while option == '': | ||
| option = get() | ||
| if option == 'd': | ||
| save['location'] = 'pallet' | ||
| elif option == 'w': | ||
| save['location'] = 'playerhouse-up' | ||
| elif option == 'm': | ||
| menu_open = True | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # pallet town | ||
| elif save['location'] == 'pallet': | ||
| sp(f'Current Location: Pallet Town - "Shades of your journey await!"\n\n[w] - Go to Route 1\n[a] - Go to {save["name"]}\'s House\n[s] - Go to Sea-Route 21\n[d] - Go to OAK\'s LAB\n') | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| if save['flag']['chosen_starter']: | ||
| save['location'] = 'route1-s' | ||
| encounter = get_encounter('route1-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| else: | ||
| sg('\nYou take a step into the tall grass north of Pallet Town.') | ||
| sg('...') | ||
| sg('Suddenly, you hear a voice shouting from behind you.') | ||
| sg('\nOAK: Hey! Wait! Don\'t go out!') | ||
| sg('\nProfessor OAK runs up to you from behind.') | ||
| sg('\nOAK: It\'s unsafe! Wild Pokémon live in tall grass! You need your own Pokémon for protection. Come with me!') | ||
| sg('\nProfessor OAK leads you to his laboratory. He walks up to a table with three Poké Balls on it.') | ||
| sg(f'\nOAK: Here, {save["name"]}! There are three Pokémon here, reserved for new trainers.') | ||
| while not save['flag']['chosen_starter']: | ||
| sp('Go ahead and choose one!\n\n[1] - Bulbasaur\n[2] - Charmander\n[3] - Squirtle\n') | ||
| option = '' | ||
| while not option and option not in ['1', '2', '3']: | ||
| option = get() | ||
| if option in ['1', '2', '3']: | ||
| sp(f'\nDo you want the `{["GRASS", "FIRE", "WATER"][int(option)-1]}`-type Pokémon, {["Bulbasaur", "Charmander", "Squirtle"][int(option)-1]}? (Y/N)\n') | ||
| confirm = '' | ||
| while confirm not in yn: | ||
| confirm = get() | ||
| if confirm in y: | ||
| save['flag']['chosen_starter'] = True | ||
| save['starter'] = ['BULBASAUR', 'CHARMANDER', 'SQUIRTLE'][int(option)-1] | ||
| save['dex'] = {save['starter']: {'seen': True, 'caught': True}} | ||
| save['flag']['type'] = {dex[save['starter']]['type']: {'seen': True, 'caught': True}} | ||
| for i in [('BULBASAUR', 'CHARMANDER'), ('CHARMANDER', 'SQUIRTLE'), ('SQUIRTLE', 'BULBASAUR')]: | ||
| if save['starter'] == i[0]: | ||
| save['rivalStarter'] = i[1] | ||
| save['party'].append(Pokemon(save['starter'], 5, { | ||
| 'hp': 31, | ||
| 'atk': 31, | ||
| 'def': 31, | ||
| 'spa': 31, | ||
| 'spd': 31, | ||
| 'spe': 31 | ||
| }, find_moves(save['starter'], 5) )) | ||
| else: | ||
| sp('') | ||
| sg(f'\nOAK: {save["starter"]} looks really energetic!') | ||
| sg('\nJust as you turn to leave, another young trainer enters the lab.') | ||
| sg(f'\nOAK: Ah, JOHNNY! Perfect timing! {save["name"]} here has just chosen a Pokémon! Why don\'t you choose one too?') | ||
| sg(f'\nJOHNNY walks up to the table and thinks for a few seconds, before picking up a Poké Ball containing {save["rivalStarter"].upper()}.') | ||
| sg(f'\nOAK: {save["starter"]} and {save["rivalStarter"]} are both brilliant choices!') | ||
| sg('\nJOHNNY nods to you, then turns to walk away. But, before he does, Professor OAK calls him back.') | ||
| sg(f'\nOAK: JOHNNY! Why don\'t you battle {save["name"]} before you go?') | ||
| sg('\nJOHNNY stops and looks at you over his shoulder, as if he doesn\'t understand.') | ||
| sg('\n...Suddenly, he gives a smile and tosses his Poké Ball into the air!') | ||
| battle([Pokemon(save['rivalStarter'], 5, {}, find_moves(save['rivalStarter'], 5))], battle_type='trainer', name='JOHNNY', start_diagloue='...', title='Pokémon Trainer', end_dialouge='...') | ||
| sg(f'\nOAK: A marvellous battle! Congratulations, {save["name"] if save["flag"]["won_first_battle"] else "JOHNNY"}!') | ||
| sg('Let me heal your Pokémon for you.') | ||
| heal(save) | ||
| sg('\nOAK: You can make your Pokémon stronger by training on Route 1.') | ||
| sg('\nJOHNNY tips his hat to you before taking his leave of the Lab.') | ||
| sg('You notice that he\'s heading North.') | ||
| save['location'] = 'oak-lab' | ||
| elif option == 'a': | ||
| save['location'] = 'playerhouse-down' | ||
| elif option == 's': | ||
| sg('\nThe water is a deep, clear blue.') | ||
| if save['hms']['surf']: | ||
| sp('\n...Would you like to use Surf? (Y/N)') | ||
| option = '' | ||
| while option not in yn: | ||
| option = input('\n> ') | ||
| if option in y: | ||
| save['location'] = 'seaRoute21' | ||
| else: | ||
| sg('\nYou decided not to use Surf.') | ||
| elif option == 'd': | ||
| if save['flag']['chosen_starter']: | ||
| save['location'] = 'oak-lab' | ||
| else: | ||
| sg('\n...') | ||
| sg('It appears to be locked.') | ||
| elif option == 'm': | ||
| menu_open = True | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # oak's lab | ||
| elif save['location'] == 'oak-lab': | ||
| sp('Current Location: OAK\'s Lab\n\n[a] - Go to Pallet Town\n[1] - Lab Assistant (Left)\n[2] - Lab Assistant (Right)\n[3] - Professor OAK\n[4] - OAK\'s Computer\n') | ||
| while option == '': | ||
| option = get() | ||
| if option == 'a': | ||
| save['location'] = 'pallet' | ||
| elif option == '1': | ||
| sg('\nASSISTANT: I study Pokémon as Professor OAK\'s aide.') | ||
| elif option == '2': | ||
| sg('\nASSISTANT: Professor OAK is an authority on Pokémon!') | ||
| sg('Many Pokémon trainers hold him in high regard!') | ||
| elif option == '3': | ||
| if 'Oak\'s Parcel' in save['bag']: | ||
| sg(f'\nOAK: Oh, {save["name"]}! How is my old Pokémon? Well, it seems to like you a lot.') | ||
| sg('You must be talented as a Pokémon trainer!') | ||
| sg('\n(You hold the parcel out to Professor OAK.)') | ||
| sg('\nOAK: What? You have something for me?') | ||
| sg(f'\n{save["name"]} delivered Oak\'s Parcel.') | ||
| save['flag']['delivered_package'] = True | ||
| save['bag'].pop('Oak\'s Parcel') | ||
| sg('OAK: Ah! This is the custom POKE BALL I ordered! Thank you!') | ||
| sg('\nJust at that moment, JOHNNY enters the building. OAK notices and calls him over.') | ||
| sg('\nOAK: JOHNNY! You\'re just in time!') | ||
| sg('I have a request of you two.') | ||
| sg('On the desk there is my invention, POKEDEX!') | ||
| sg('It automatically records data on Pokémon you\'ve seen or caught, like a hi-tech encyclopedia!') | ||
| sg(f'\n{save["name"]} and JOHNNY! Take these with you!') | ||
| sg(f'({save["name"]} obtained the POKEDEX!)') | ||
| save['bag']['Pokedex'] = 1 | ||
| sg('\nOAK: To make a complete guide on all the Pokémon in the world...') | ||
| sg('That was my dream! But, I\'m too old! I can\'t do it!') | ||
| sg('So, I want you two to fulfill my dream for me!') | ||
| sg('Get moving, you two! This is a great undertaking in Pokémon history!') | ||
| sg('\nJOHNNY nods and takes his leave.') | ||
| sg(f'\nOAK: Pokémon around the world wait for you, {save["name"]}!') | ||
| else: | ||
| sg('\nOAK: You\'ve caught a total of...') | ||
| sg(f'\n{sum(1 if save["dex"][i]["caught"] else 0 for i in save["dex"])} Pokémon!') | ||
| elif option == '4': | ||
| sg('\nThere\' an email message here:') | ||
| sg('"Calling all Pokémon trainers!\nThe elite trainers of Pokémon League are ready to take on all comers! Bring your best Pokémon and see how you rate as a trainer!\nPokémon LEAGUE HQ INDIGO PLATEAU\nPS: Professor OAK, please visit us!"') | ||
| elif option == 'm': | ||
| menu_open = True | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # route 1 - south | ||
| elif save['location'] == 'route1-s': | ||
| if not save['flag']['been_to_route_1']: save['flag']['been_to_route_1'] = True | ||
| sp('Current Location: Route 1 (South)\n\n[w] - Go to Route 1 (North)\n[s] - Go to Pallet Town\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| save['location'] = 'route1-n' | ||
| encounter = get_encounter('route1-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 's': | ||
| save['location'] = 'pallet' | ||
| elif option == 'm': | ||
| menu_open = True | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # route 1 - north | ||
| elif save['location'] == 'route1-n': | ||
| sp('Current Location: Route 1 (North)\n\n[w] - Go to Viridian City\n[s] - Go to Route 1 (South)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| save['location'] = 'viridian' | ||
| elif option == 's': | ||
| save['location'] = 'route1-s' | ||
| encounter = get_encounter('route1-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'm': | ||
| menu_open = True | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| else: | ||
| sp('\nInvalid answer!') | ||
|
|
||
| # viridian city | ||
| elif save['location'] == 'viridian': | ||
| sp('Current Location: Viridian City\n\n[w] - Go to Route 2 (South)\n[a] - Go to Route 22 (East)\n[s] - Go to Route 1 (North)\n[1] - Viridian Pokémon Centre\n[2] - Viridian Pokémart\n[3] - Viridian Pokemon Gym\n') | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| if save['flag']['delivered_package']: | ||
| save['location'] = 'route2-s' | ||
| encounter = get_encounter('route2-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| else: | ||
| sg('\nAn old man is blocking the way, accompanied by an apologetic young lady.') | ||
| sg('\nMAN: Hey you, get off my property!') | ||
| sg('\nGIRL: Oh, grandpa! Don\'t be so mean!') | ||
| sg('\nIt looks like you won\'t be able to pass until later.') | ||
| elif option == 'a': | ||
| sg('\nComing soon!') | ||
| elif option == 's': | ||
| save['location'] = 'route1-n' | ||
| encounter = get_encounter('route1-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == '1': | ||
| heal(save) | ||
| save['recent_center'] = 'viridian' | ||
| elif option == '2': | ||
| if save['flag']['delivered_package']: | ||
| display_pokemart('viridian') | ||
| elif 'Oak\'s Parcel' in save['bag']: | ||
| sg('\nCLERK: Please deliver Oak\'s Parcel!') | ||
| else: | ||
| sg('\nCLERK: Hey! You came from PALLET TOWN? You know Professor OAK, right?') | ||
| sg('His order came in. Will you take it to him?') | ||
| save['bag']['Oak\'s Parcel'] = 1 | ||
| sg(f'\n({save["name"]} recieved Oak\'s Parcel!)\n') | ||
| sg('\nCLERK: Okay! Say hi to the Professor for me!') | ||
| elif option == '3': | ||
| if save['badges']['Boulder'] and save['badges']['Cascade'] and save['badges']['Volcano'] and save['badges']['Marsh'] and save['badges']['Rainbow'] and save['badges']['Soul'] and save['badges']['Thunder']: | ||
| save['location'] = 'viridian-gym' | ||
| else: | ||
| sg("\nThe gym is closed") | ||
| sg('\nYou won\'t be able to enter until later.') | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
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| elif save['location'] == 'route2-s': | ||
| sp('Current Location: Route 2 (South)\n\n[w] - Go to Viridian Forest (South)\n[s] - Go to Viridian City\n[d] - Go to Route 2 (North)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| save['location'] = 'viridian-forest-s' | ||
| encounter = get_encounter('viridian-forest-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 's': | ||
| save['location'] = 'viridian' | ||
| elif option == 'd': | ||
| if save['hms']['cut']: | ||
| save['location'] = 'route2-w' | ||
| else: | ||
| sg('\nThere is a tree in the way') | ||
| sg('\nMaybe a Pokémon could cut it down?') | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
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||
| elif save['location'] == 'viridian-forest-s': | ||
| sp('Current Location: Viridian Forest (South)\n\n[a] - Go to Viridian Forest (West)\n[s] - Go to Route 2 (South)\n[d] - Go to Viridian Forest (East)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 's': | ||
| save['location'] = 'route2-s' | ||
| encounter = get_encounter('route2-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'a': | ||
| save['location'] = 'viridian-forest-w' | ||
| encounter = get_encounter('viridian-forest-w', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'd': | ||
| save['location'] = 'viridian-forest-e' | ||
| encounter = get_encounter('viridian-forest-e', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
|
||
| elif save['location'] == 'viridian-forest-w': | ||
| sp('Current Location: Viridian Forest (West)\n\n[w] - Go to Viridian Forest (North)\n[s] - Go to Viridian Forest (South)\n[d] - Go to Viridian Forest (East)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 's': | ||
| save['location'] = 'viridian-forest-s' | ||
| encounter = get_encounter('viridian-forest-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'w': | ||
| save['location'] = 'viridian-forest-n' | ||
| encounter = get_encounter('viridian-forest-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'd': | ||
| save['location'] = 'viridian-forest-e' | ||
| encounter = get_encounter('viridian-forest-e', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
|
||
| elif save['location'] == 'viridian-forest-e': | ||
| sp('Current Location: Viridian Forest (East)\n\n[w] - Go to Viridian Forest (North)\n[s] - Go to Viridian Forest (South)\n[a] - Go to Viridian Forest (West)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 's': | ||
| save['location'] = 'viridian-forest-s' | ||
| encounter = get_encounter('viridian-forest-s', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'w': | ||
| save['location'] = 'viridian-forest-n' | ||
| encounter = get_encounter('viridian-forest-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'a': | ||
| save['location'] = 'viridian-forest-w' | ||
| encounter = get_encounter('viridian-forest-w', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
|
||
| elif save['location'] == 'viridian-forest-n': | ||
| sp('Current Location: Viridian Forest (North)\n\n[w] - Go to Route 2 (North)\n[a] - Go to Viridian Forest (West)\n[d] - Go to Viridian Forest (East)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| save['location'] = 'route2-n' | ||
| encounter = get_encounter('route2-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'a': | ||
| save['location'] = 'viridian-forest-w' | ||
| encounter = get_encounter('viridian-forest-w', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option == 'd': | ||
| save['location'] = 'viridian-forest-e' | ||
| encounter = get_encounter('viridian-forest-e', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
|
||
| elif save['location'] == "route2-n": | ||
| sp('Current Location: Route 2 (North)\n\n[w] - Go to Pewter City\n[s] - Go to Viridian Forest (North)\n') | ||
| trainer_options = display_trainers(save['location']) | ||
| while option == '': | ||
| option = get() | ||
| if option == 'w': | ||
| sg("Coming soon") # Will become save['location'] = 'pewter' | ||
| elif option == 's': | ||
| save['location'] = 'viridian-forest-n' | ||
| encounter = get_encounter('viridian-forest-n', 'tall-grass') | ||
| battle([Pokemon(encounter['pokemon'], encounter['level'], {})]) | ||
| elif option in trainer_options: | ||
| trainer_interaction(save['location'], option) | ||
| elif option == 'm': | ||
| menu_open = True | ||
|
|
||
| # invalid location | ||
| else: | ||
| abort(f'The location "{save["location"]}" is not a valid location.') | ||
|
|
||
| # end of loop | ||
| if not dex_string: | ||
| sp('') |
Contributor
Author
There was a problem hiding this comment.
Lines 65-484 refactored with the following changes:
- Remove redundant conditional (
remove-redundant-if)
This removes the following comments ( why? ):
# Will become save['location'] = 'pewter'
# pallet town
# options menu
# oak's lab
# route 1 - north
# invalid location
# viridian city
# end of loop
# TODO: translate everything below this point into `data/locations.json` and `events/*.py`
# route 1 - south
# player house - downstairs
# player house - upstairs
Member
|
Closing for interruption of WIP content. |
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Pull Request #147 refactored by Sourcery.
If you're happy with these changes, merge this Pull Request using the Squash and merge strategy.
NOTE: As code is pushed to the original Pull Request, Sourcery will
re-run and update (force-push) this Pull Request with new refactorings as
necessary. If Sourcery finds no refactorings at any point, this Pull Request
will be closed automatically.
See our documentation here.
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To manually merge these changes, make sure you're on the
144-replace-input-with-msvcrtgetchebranch, then run:Help us improve this pull request!