๐ Webby Award Winner โข 6+ Years XR Development โข Unity Certified Professional
I'm a Senior Software Engineer with 6+ years of experience specializing in Unity XR Development and enterprise immersive solutions. My work has been recognized globally with industry awards including Webby, Muse, and Telly Awards for technical excellence in healthcare and industrial VR simulations.
Currently, I'm expanding my expertise into the .NET ecosystem, focusing on clean architecture, backend development, and building scalable systems. I believe in combining deep technical knowledge with pragmatic engineering to deliver solutions that make a real-world impact.
|
AI-Powered Medical VR Intubation Technical Achievement in AI/Immersive AI virtual instructor system for medical VR simulation enabling interactive guidance through complex clinical procedures. |
XR Mental Health Therapy Breakthrough Mental Health Solution Multiplayer VR telemedicine platform with real-time avatar synchronization for therapeutic applications. |
Quality Assurance VR Training Industrial Simulation Excellence High-precision VR training for pharmaceutical production environments. |
๐ฎ Unity & XR Development (Expert)
| Category | Technologies |
|---|---|
| XR Platforms | Meta Quest 2/3/Pro, Pico Neo 3/4, HTC Vive Pro/Focus, HoloLens 2 |
| XR SDKs | XR Interaction Toolkit, OpenXR, Oculus SDK, AR Foundation |
| Architecture | Clean Architecture, SOLID, Zenject (DI), R3 (Reactive), UniTask |
| Networking | Photon Fusion, Netcode for GameObjects, Mirror, Firebase |
| Performance | Unity Profiler, 72fps VR optimization, LOD, Object Pooling |
๐ง .NET & Backend (Growing)
| Category | Technologies |
|---|---|
| Framework | ASP.NET Core 9.0, Entity Framework Core |
| Patterns | Clean Architecture, MediatR, CQRS, Repository Pattern |
| Auth | JWT Bearer, ASP.NET Core Identity |
| Testing | xUnit, Moq, FluentAssertions, Testcontainers |
| DevOps | Docker, GitHub Actions, CI/CD |
๐ง AI & Integration
| Category | Technologies |
|---|---|
| AI Integration | Inworld AI (Conversational AI for VR), Custom AI Architectures |
| Cloud Services | Firebase, Azure CosmoDB, REST APIs |
| Real-time | WebSockets, Multiplayer Voice/Chat |
Library Management System โ Comprehensive ASP.NET Core 9.0 Web API with:
- ๐ 43 API endpoints across 6 controllers
- ๐ Role-based authentication (User, Librarian, Admin)
- ๐ PostgreSQL with Entity Framework Core
- ๐งช Integration tests with Testcontainers
- ๐ Full Swagger/OpenAPI documentation
State Machine Lite Package โ State Machines Lite brings data-driven FSMs to Unity 6+ with a full async lifecycle, priority-based transition solving, and a built-in visual graph editor. All configuration lives in ScriptableObject assets - states, triggers, conditions, and transition rules - with runtime orchestration handled entirely by the framework. Custom types are auto-discovered through reflection, making the system easy to extend without touching editor code.
| Credential | Details |
|---|---|
| ๐๏ธ Unity Certified Professional: Programmer | Valid until June 2026 |
| ๐ Publication | Gaze-Based Interaction for VR Environments (2019) |
I'm always open to discussing:
- ๐ฎ XR/VR development challenges and solutions
- ๐๏ธ Software architecture and clean code practices
- ๐ค Collaboration on innovative projects
- ๐ผ Career opportunities in .NET or XR


