Build fantastic, high-performance desktop apps with Rust and GPUI.
GPUI Component is a comprehensive Rust desktop application framework. It combines a production-ready UI system with application-grade data, layout, and editing capabilities, all built on a reusable foundation of behavior, state, and infrastructure.
- 60+ UI Components: Forms, navigation, overlays, feedback, layout, and more, with polished interactions and productive defaults.
- Production Ready: Used to build Longbridge Pro from day one and continuously refined in a publicly shipped commercial desktop application.
- Native Feel: Modern controls inspired by macOS and Windows, backed by semantic themes and multiple sizes.
- 120 FPS: GPU-accelerated interfaces that remain smooth under load.
- Data Tables: Virtual scrolling, fixed and resizable columns, sorting, and cell selection across hundreds of thousands of rows.
- Virtual Lists: Render only the visible range, including lists whose items have different sizes.
- Code Editor: Stable performance at 200K lines with Tree-sitter highlighting and LSP diagnostics, completion, and hover.
- Dock Layout: Resizable panels, draggable tabs, nested splits, edge docks, and serializable freeform Tiles.
- Rich Content: Native Markdown and HTML rendering, syntax highlighting, and built-in charts.
- Design Freedom: Use the complete visual system or build your own on the behavior and infrastructure in
gpui-base. - Cross Platform: Ship one Rust codebase to macOS, Windows, and Linux.
Use gpui-component to keep the application coherent with one complete visual
and interaction system. Use gpui-base when your product needs to create and
own that system itself.
gpui-component |
gpui-base |
|---|---|
| Complete, styled components | Unstyled behavior and infrastructure |
| Productive defaults with theming | Full control over structure and visual design |
| Best for building applications | Best for building design systems |
APPLICATION
│
┌─────────────────┴─────────────────┐
│ │
▼ ▼
┌──────────────────┐ ┌──────────────────┐
│ gpui-component │ │ Your Design │
│ Styled UI │ │ System │
└────────┬─────────┘ └────────┬─────────┘
│ │
└────────────────┬─────────────────┘
▼
┌──────────────────┐
│ gpui-base │
│ Behavior · State │
│ Infrastructure │
└────────┬─────────┘
▼
GPUI
Behavior belongs to the foundation. Presentation belongs to the application.
Use gpui-component when you want polished controls ready to ship. Build on
gpui-base when your application should own its component source, layout,
styling, and motion while reusing difficult interaction behavior.
The layering follows the same separation that makes the shadcn ecosystem flexible:
| GPUI Component ecosystem | Web ecosystem |
|---|---|
| GPUI | HTML + Tailwind CSS |
gpui-base |
Base UI |
gpui-component |
shadcn's styled component layer |
GPUI Component has powered Longbridge Pro from day one. The framework is extracted from the demands of a publicly shipped commercial desktop application rather than designed in isolation.
GPUI provides the rendering foundation. Longbridge provides the production foundation.
gpui = { git = "https://github.com/zed-industries/zed" }
gpui_platform = { git = "https://github.com/zed-industries/zed", features = ["font-kit"] }
gpui-component = { git = "https://github.com/longbridge/gpui-component" }use gpui::*;
use gpui_component::{button::*, *};
pub struct HelloWorld;
impl Render for HelloWorld {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
.v_flex()
.gap_2()
.size_full()
.items_center()
.justify_center()
.child("Hello, World!")
.child(
Button::new("ok")
.primary()
.label("Let's Go!")
.on_click(|_, _, _| println!("Clicked!")),
)
}
}
fn main() {
gpui_platform::application().run(move |cx| {
// This must be called before using any GPUI Component features.
gpui_component::init(cx);
cx.spawn(async move |cx| {
cx.open_window(WindowOptions::default(), |window, cx| {
let view = cx.new(|_| HelloWorld);
// This first level on the window, should be a Root.
cx.new(|cx| Root::new(view, window, cx))
})
.expect("Failed to open window");
})
.detach();
});
}GPUI Component has an Icon element, but it does not include SVG files by default.
The example uses Lucide icons, but you can use any icons you like. Just name the SVG files as defined in IconName. You can add any icons you need to your project.
The story crate is a gallery application that showcases all available components. Run it with:
cargo runSome important examples are built into the story crate and can be run directly:
# Code editor with LSP support and syntax highlighting
cargo run --example editor
# Dock layout system (panels, split views, tabs)
cargo run --example dock
# Markdown rendering
cargo run --example markdown
# HTML rendering
cargo run --example htmlThe examples directory also contains standalone examples, each focused on a single feature. Each example is a separate crate, run them with cargo run -p <name>:
# Basic hello world
cargo run -p hello_world
# System monitor (real-time charts with CPU/memory data)
cargo run -p system_monitor
# Window title customization
cargo run -p window_titleCheck out CONTRIBUTING.md for more details.
| Features | GPUI Component | Iced | egui | Qt 6 |
|---|---|---|---|---|
| Language | Rust | Rust | Rust | C++/QML |
| Core Render | GPUI | wgpu | wgpu | QT |
| License | Apache 2.0 | MIT | MIT/Apache 2.0 | Commercial/LGPL |
| Min Binary Size 1 | 12MB | 11MB | 5M | 20MB 2 |
| Cross-Platform | Yes | Yes | Yes | Yes |
| Documentation | Simple | Simple | Simple | Good |
| Web | Yes (WASM) | Yes | Yes | Yes |
| UI Style | Modern | Basic | Basic | Basic |
| CJK Support | Yes | Yes | Bad | Yes |
| Chart | Yes | No | No | Yes |
| Table (Large dataset) | Yes (Virtual Rows, Columns) |
No | Yes (Virtual Rows) |
Yes (Virtual Rows, Columns) |
| Table Column Resize | Yes | No | Yes | Yes |
| Text base | Rope | COSMIC Text 3 | trait TextBuffer 4 | QTextDocument |
| CodeEditor | Simple | Simple | Simple | Basic API |
| Dock Layout | Yes | Yes | Yes | Yes |
| Syntax Highlight | Tree Sitter | Syntect | Syntect | QSyntaxHighlighter |
| Markdown Rendering | Yes | Yes | Basic | No |
| Markdown mix HTML | Yes | No | No | No |
| HTML Rendering | Basic | No | No | Basic |
| Text Selection | TextView | No | Any Label | Yes |
| Custom Theme | Yes | Yes | Yes | Yes |
| Built Themes | Yes | No | No | No |
| I18n | Yes | Yes | Yes | Yes |
Please submit an issue or PR if any mistakes or outdated are found.
Apache-2.0
Footnotes
-
Release builds by use simple hello world example. ↩
-
Iced Editor: https://github.com/iced-rs/iced/blob/db5a1f6353b9f8520c4f9633d1cdc90242c2afe1/graphics/src/text/editor.rs#L65-L68 ↩
-
egui TextBuffer: https://github.com/emilk/egui/blob/0a81372cfd3a4deda640acdecbbaf24bf78bb6a2/crates/egui/src/widgets/text_edit/text_buffer.rs#L20 ↩