Skip to content

Nbc66/Nbc66

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

3 Commits
ย 
ย 

Repository files navigation

Kerim ฤŒamdลพiฤ‡ (Nbc66)

Gameplay & Systems Programmer

I am a gameplay programmer from Bosnia and Herzegovina focused on C++, systems design, and the Source Engine ecosystem.
I specialize in building modular, scalable, and network-safe systems for real-time multiplayer environments.


๐Ÿš€ About Me

  • ๐ŸŽฎ Gameplay Programmer with industry experience
  • ๐Ÿ’ป Strong focus on C++ architecture & engine systems
  • ๐Ÿ”ง Experienced with Source SDK 2013 & TF2-based modifications
  • ๐ŸŒ Based in Bosnia and Herzegovina
  • ๐Ÿง  Passionate about performance, clean design, and technical depth

๐Ÿ›  Core Skills

  • C / C++ (Engine-Level Development)
  • Source Engine (SDK 2013, TF2 systems)
  • Game Systems Architecture
  • Networking & Prediction-Safe Design
  • Tooling & Automation
  • Git & CI/CD

๐Ÿ”ฌ Notable Work

Modular Weapon Attachment System

A data-driven, network-safe modular attachment framework for Source SDK 2013.
Built with constructor-based configuration and runtime stat aggregation.

Source Engine Experiments

  • Advanced entity behavior systems
  • Attachment-based stat modification
  • Custom weapon architecture
  • Multiplayer-safe gameplay systems

๐ŸŒ Portfolio

Visit my portfolio website: ๐Ÿ‘‰ https://nbc66.dev


๐Ÿ“ซ Contact


๐Ÿ“ˆ Goals

I aim to continue building robust gameplay systems, contribute to technically challenging projects, and push deeper into engine-level architecture.


"Design systems that scale. Code systems that last."

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

ย 
ย 
ย 

Contributors