I like building things from scratch — runtimes, frameworks, CLI tools, whatever. If I can't find something that works the way I need it to, I'll just make it. Most of my stuff is cross-language because different problems call for different tools.
Systems Programming & Native Runtimes — Custom runtimes, FFI bridges, capability-based security
| Project | Lang | What it demonstrates |
|---|---|---|
| forge | Rust + Deno | Electron alternative with capability-based security and system WebViews |
| node-rust-pty | Rust + Node.js | Native PTY with virtual DOM terminal rendering via N-API |
| blkbox | Rust | Sandboxed execution environment |
| aether | Rust | Low-level runtime experimentation |
| bb-stream | Go | Streaming infrastructure |
AI/ML on Apple Silicon — Local inference, MLX optimization, sub-1B model tooling
| Project | Lang | What it demonstrates |
|---|---|---|
| smlx | Python + MLX | Sub-1B parameter framework for M4. Quantization, OpenAI-compatible API, agent system |
| MLXR | C++ | MLX runtime extensions |
| mlxllm | Python | vLLM implementation specifically for M-class chips |
| destill3d | Python | ML distillation pipelines |
AI Agents & Autonomous Systems — Agent architectures, tool-use frameworks, MCP servers
| Project | Lang | What it demonstrates |
|---|---|---|
| agent-x | Python | Full-featured agent with tool integration |
| agent_io | Python | Browser, desktop, coding, and vision-capable agent |
| agent-xsh | Python | Offline-first AI coding agent |
| canto | TypeScript | MCP server for Claude Code plugin scaffolding |
| universal_query_agent | Python | QL-to-QL conversion agent |
3D Graphics & Computational Geometry — CAD toolchains, point clouds, WebGL/Three.js pipelines
| Project | Lang | What it demonstrates |
|---|---|---|
| GameWarden | Rust | ML-first game engine (Bevy ECS + Rapier3D + Gymnasium) |
| fluxon | TypeScript | PBR/path-tracing tile-based renderer for Three.js/R3F |
| deno-three | TypeScript | Dependency-free 3D library for Deno |
| 500kdensityPointClouds | — | High-density point cloud processing |
| react-three-fiber | TypeScript | React renderer for Three.js |
Developer Tooling & CLIs — CLI frameworks, dependency analysis, code generation
| Project | Lang | What it demonstrates |
|---|---|---|
| stega | TypeScript/Deno | CLI framework: workflows, i18n, plugins, templates, service management |
| llm-pack | JavaScript | Package LLM contexts from codebases |
| CodeMarauder | TypeScript | Code generator and search engine for web/data queries |
| nodepad | TypeScript | Node-based visual editor |
| logly | Python | Structured logging utility |
| RustSee | Rust | Interactive code visualizer for Rust/Tauri projects |
| mdpx | TypeScript | Markdown editor and previewer |
Web Frameworks & Full-Stack — Zero-dep application frameworks, ORMs, composable toolkits
| Project | Lang | What it demonstrates |
|---|---|---|
| BrowserX | TypeScript/Deno + Rust | Composable browser toolkit: engine, proxy, query, GPU compute, CDP, MCP server |
| Echelon | TypeScript/Deno | Zero-dep "Application OS" — RBAC, KV ORM, telemetry, WASM sandbox |
| rex-orm | TypeScript/Deno | ORM with real-time WebSocket sync + GraphQL generation |
| tgc | TypeScript + Rust/WASM | TypeGraph Compiler — graph-based dependency management |
WebAssembly — Rust→WASM compilation, browser/edge compute, cross-platform binaries
| Project | Lang | What it demonstrates |
|---|---|---|
| forge | Rust → WASM | WASM-enabled desktop runtime |
| tgc | Rust → WASM | WASM-powered TypeScript compiler |
| Echelon | TypeScript/Deno | WASM execution sandbox within application framework |
Build the thing. Don't configure someone else's thing. Zero-dep where possible. Cross-language when the problem demands it. Systems-level thinking at every layer.



