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BoxComponent.cpp
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66 lines (58 loc) · 2.03 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "BoxComponent.h"
#include "Actor.h"
#include "Game.h"
#include "PhysWorld.h"
#include "LevelLoader.h"
BoxComponent::BoxComponent(Actor* owner, int updateOrder)
:Component(owner, updateOrder)
,mObjectBox(Vector3::Zero, Vector3::Zero)
,mWorldBox(Vector3::Zero, Vector3::Zero)
,mShouldRotate(true)
{
mOwner->GetGame()->GetPhysWorld()->AddBox(this);
}
BoxComponent::~BoxComponent()
{
mOwner->GetGame()->GetPhysWorld()->RemoveBox(this);
}
void BoxComponent::OnUpdateWorldTransform()
{
// Reset to object space box
mWorldBox = mObjectBox;
// Scale
mWorldBox.mMin *= mOwner->GetScale();
mWorldBox.mMax *= mOwner->GetScale();
// Rotate (if we want to)
if (mShouldRotate)
{
mWorldBox.Rotate(mOwner->GetRotation());
}
// Translate
mWorldBox.mMin += mOwner->GetPosition();
mWorldBox.mMax += mOwner->GetPosition();
}
void BoxComponent::LoadProperties(const rapidjson::Value& inObj)
{
Component::LoadProperties(inObj);
JsonHelper::GetVector3(inObj, "objectMin", mObjectBox.mMin);
JsonHelper::GetVector3(inObj, "objectMax", mObjectBox.mMax);
JsonHelper::GetVector3(inObj, "worldMin", mWorldBox.mMin);
JsonHelper::GetVector3(inObj, "worldMax", mWorldBox.mMax);
JsonHelper::GetBool(inObj, "shouldRotate", mShouldRotate);
}
void BoxComponent::SaveProperties(rapidjson::Document::AllocatorType & alloc, rapidjson::Value & inObj) const
{
Component::SaveProperties(alloc, inObj);
JsonHelper::AddVector3(alloc, inObj, "objectMin", mObjectBox.mMin);
JsonHelper::AddVector3(alloc, inObj, "objectMax", mObjectBox.mMax);
JsonHelper::AddVector3(alloc, inObj, "worldMin", mWorldBox.mMin);
JsonHelper::AddVector3(alloc, inObj, "worldMax", mWorldBox.mMax);
JsonHelper::AddBool(alloc, inObj, "shouldRotate", mShouldRotate);
}