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fix(common): typo
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  • packages/isaacscript-common/src/functions

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packages/isaacscript-common/src/functions/rooms.ts

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@@ -171,8 +171,8 @@ export function getRoomDataForTypeVariant(
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*
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* Note that `ItemPool.GetPoolForRoom` will return -1 in `RoomType.DEFAULT` (1) rooms, but this
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* function will convert -1 to `ItemPoolType.TREASURE` (0) for convenience purposes (since the game
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* is "supposed" to use the Treasure Room pool for collections spawned in normal rooms). If you need
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* to distinguish between real Treasure Rooms and default rooms, then use the
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* is "supposed" to use the Treasure Room pool for collectibles spawned in normal rooms). If you
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* need to distinguish between real Treasure Rooms and default rooms, then use the
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* `ItemPool.GetPoolForRoom` method directly.
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*/
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export function getRoomItemPoolType(): ItemPoolType {

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