Skip to content
View Gesee-y's full-sized avatar

Block or report Gesee-y

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Gesee-y/README.md

Kaptue Talom Laël Elisée

About Me

I'm a fairly regular developer with an interest in low-level programming, optimizations, and other related topics.
Driven by my love for games and the urge to make some myself.

My Languages

  • Julia (primary language)
  • Nim (second primary language)
  • Rust (learning)
  • Python
  • GDScript
  • HTML
  • CSS
  • JavaScript

My Tools

  • Godot 4
  • Gamemaker Studio 2
  • Blender

Main Achievements

  • Cruise: A game engine kernel developed in nim from scratch. It offers the necessary tools for anyone to build his own engine in no time. Offering a powerful ECS, rendering and windowing abstraction, CLI tools, events system, KV store, systems scheduling, ease of use.

  • Cruise ECS: A powerful ECS based on FragmentVector, a chunk based sparse set. It offers a dual mode for sparse and dense entities, custom filters, introduce the ECS as a primitives to model multiple game architecture without duplications, high performances, eollback friendly and easy to use.

  • Numerous Julia packages: an event system, tree structures, game development mathematics library, behavior systems using bitboard and PEXT for trait matching, Animation system, windowing abstraction, rendering system, audio engine. Each with his documentation and CI.

  • A complete Undertale engine built on Godot 4, featuring three games so far, designed with clean code principles, SOLID principles, and composition over inheritance.

  • Worked on Versetale, a full Deltarune fangame, as one of the main programmers in collaboration with musicians and artists.

  • Numerous LeetCode problems solved in Rust, showcasing my understanding of algorithms and data structures.

  • And much more. feel free to explore my repositories.

Academic achievements

  • Selected to represent my country in the French Mathematics Olympiad, though I did not reach the final phase.
  • Participated in the IMMC 2025 as part of the Cameroon team.

Current Studies

Currently, I am actively learning:

  • Statistics and applied mathematics
  • Computer architecture
  • Law
  • General economics
  • Algorithms

Hobbies

When I'm not coding (which is already one of my favorite activities), I enjoy:

  • Horror games
  • Basketball
  • Game music

Contact

You can check my profile for links to reach me.

Pinned Loading

  1. Cruise.jl Cruise.jl Public

    Game engine kernel in Julia

    Julia 19

  2. ReactiveECS.jl ReactiveECS.jl Public

    Reactive ECS to reconcile modularity and performances

    Julia 21

  3. Gesee-y Gesee-y Public

    My profile's resume

    1

  4. Cruise Cruise Public

    A powerful game engine kernel in Nim.

    Nim 13