I am a junior independent game developer from China. I have been learning to develop with Flash Air for over 10 years. Recently, during the transition period of game development, I focused on researching the Starling framework. However, I didn't seem to find a convenient Starling animation solution. Therefore, I developed a simple Starling acceleration framework, aiming to enable users to develop projects using traditional Flash development techniques without writing Starling code, and create high-performance Starling projects. Its high frame rate experience can be similar to that of 2D Unity applications. If you are interested, welcome to my homepage to experience it
I am a junior independent game developer from China. I have been learning to develop with Flash Air for over 10 years. Recently, during the transition period of game development, I focused on researching the Starling framework. However, I didn't seem to find a convenient Starling animation solution. Therefore, I developed a simple Starling acceleration framework, aiming to enable users to develop projects using traditional Flash development techniques without writing Starling code, and create high-performance Starling projects. Its high frame rate experience can be similar to that of 2D Unity applications. If you are interested, welcome to my homepage to experience it