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using Hardcodet.Wpf.TaskbarNotification;
using Microsoft.Win32;
using System;
using System.Diagnostics;
using System.Drawing;
using OpenHardwareMonitor.Hardware;
using System.Management;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Threading;
using System.Data;
using System.Configuration;
using System.Runtime.CompilerServices;
using IWshRuntimeLibrary;
using System.IO;
namespace DynamicIslandOverlay
{
public partial class MainWindow : Window
{
private TaskbarIcon _trayIcon;
private DispatcherTimer _timer;
private const string AppName = "DynamicIslandOverlay";
// IsLaptop
public bool IsLaptop()
{
try
{
var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Battery");
var batteryCount = searcher.Get().Count;
return batteryCount > 0;
}
catch
{
return false;
}
}
private double angle = 0; // Initial angle
private void OnRendering(object sender, EventArgs e)
{
// Increase angle based on time for smoother animation
angle += 2; // Adjust this value for speed (degrees per frame)
if (angle >= 360)
angle = 0; // Reset angle to avoid overflow
// Apply the new angle
RotatingTransform.Angle = angle;
RotatingTransform1.Angle = (angle)*-1;
}
public static float GetAverageCpuUsage()
{
float totalCpuUsage = 0;
int processorCount = 0;
try
{
// Query the WMI for processor load percentages
var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Processor");
foreach (ManagementObject obj in searcher.Get())
{
// Increment the processor count and add to the total CPU usage
processorCount++;
totalCpuUsage += float.Parse(obj["LoadPercentage"].ToString());
}
// Calculate the mean CPU usage
if (processorCount > 0)
{
return totalCpuUsage / processorCount;
}
else
{
// Handle the case where no processors were found
return 0;
}
}
catch (Exception ex)
{
// Handle exceptions as needed
Console.WriteLine("Error: " + ex.Message);
return 0;
}
}
private void StartMonitoring()
{
if (_timer == null)
{
// Initialize the DispatcherTimer
_timer = new DispatcherTimer
{
Interval = TimeSpan.FromSeconds(1) // Update every second
};
_timer.Tick += UpdateStats; // Update stats every tick
}
_timer.Start();
}
private void StopMonitoring()
{
_timer?.Stop(); // Stop the timer if it's running
}
public MainWindow()
{
InitializeComponent();
InitializeTrayIcon();
this.StateChanged += OnWindowStateChanged;
PositionWindow();
DataContext = this;
this.Island.BorderBrush = new SolidColorBrush(IslandColor);
SystemEvents.PowerModeChanged += OnPowerModeChanged;
BatteryChargingAnimation();
CompositionTarget.Rendering += OnRendering;
// Start by hiding the island, which will also handle the initial state of the monitoring
HideIsland();
// Initial call to set the time, date, and stats immediately
UpdateStats(null, null);
}
// CurrentIslandColor
System.Windows.Media.Color IslandColor = Colors.Cyan;
// IsBatteryCharging
public bool IsBatteryCharging()
{
try
{
var searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Battery");
foreach (ManagementObject obj in searcher.Get())
{
var batteryStatus = obj["BatteryStatus"];
return batteryStatus != null && (Convert.ToUInt16(batteryStatus) == 2); // 2 = Charging
}
return false;
}
catch
{
return false;
}
}
// Enabled?
bool IsGameMode = false;
bool safearea = false;
bool IsIslandHidden = false;
// CommonAnim
DoubleAnimation pathanimation = new DoubleAnimation
{
Duration = new Duration(TimeSpan.FromSeconds(0.15)),
};
DoubleAnimation SingleFloatAnimation = new DoubleAnimation
{
};
ThicknessAnimation borderthicknessanim = new ThicknessAnimation
{
Duration = new Duration(TimeSpan.FromSeconds(0.15)),
};
ColorAnimation colorAnimation = new ColorAnimation
{
Duration = new Duration(TimeSpan.FromSeconds(0.15))
};
private void InitializeTrayIcon()
{
_trayIcon = new TaskbarIcon
{
Icon = new System.Drawing.Icon("Assets/WLicon.ico"), // Relative path to the output directory
ToolTipText = "Dynamic Island Overlay",
ContextMenu = CreateContextMenu()
};
if (_trayIcon == null)
{
System.Windows.MessageBox.Show("TrayIcon is not initialized.");
}
}
private ContextMenu CreateContextMenu()
{
var contextMenu = new ContextMenu();
var toggleGameModeMenuItem = new MenuItem
{
Header = "On/Off",
IsCheckable = true,
IsChecked = IsIslandHidden
};
toggleGameModeMenuItem.Click += (s, e) =>
{
toggleGameModeMenuItem.IsChecked = IsIslandHidden;
// Optionally update UI or other states based on the new game mode value
UpdateGameMode();
};
var toggleStartupMenuItem = new MenuItem
{
Header = "Enable/Disable Startup",
IsCheckable = true,
IsChecked = IsAppSetToRunAtStartup()
};
toggleStartupMenuItem.Click += (s, e) =>
{
if (toggleStartupMenuItem.IsChecked)
{
SetAppToRunAtStartup(true);
}
else
{
SetAppToRunAtStartup(false);
}
};
var quitMenuItem = new MenuItem
{
Header = "Quit"
};
quitMenuItem.Click += (s, e) =>
{
System.Windows.Application.Current.Shutdown(); // Close the application
};
contextMenu.Items.Add(toggleGameModeMenuItem);
contextMenu.Items.Add(toggleStartupMenuItem);
contextMenu.Items.Add(quitMenuItem);
return contextMenu;
}
private void SetAppToRunAtStartup(bool enable)
{
if (enable)
{
AddToStartup();
}
else
{
RemoveFromStartup();
}
}
private void AddToStartup()
{
string startupFolder = Environment.GetFolderPath(Environment.SpecialFolder.Startup);
string exePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName; // Correct path to the executable
string shortcutPath = System.IO.Path.Combine(startupFolder, $"{AppName}.lnk");
CreateShortcut(shortcutPath, exePath);
}
private void RemoveFromStartup()
{
string startupFolder = Environment.GetFolderPath(Environment.SpecialFolder.Startup);
string shortcutPath = System.IO.Path.Combine(startupFolder, $"{AppName}.lnk");
if (System.IO.File.Exists(shortcutPath))
{
System.IO.File.Delete(shortcutPath);
}
}
private void CreateShortcut(string shortcutPath, string targetPath)
{
WshShell shell = new WshShell();
IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortcutPath);
shortcut.TargetPath = targetPath;
shortcut.WorkingDirectory = System.IO.Path.GetDirectoryName(targetPath);
shortcut.IconLocation = targetPath; // Optional: Set the icon
shortcut.Save();
}
private bool IsAppSetToRunAtStartup()
{
string startupFolder = Environment.GetFolderPath(Environment.SpecialFolder.Startup);
string shortcutPath = System.IO.Path.Combine(startupFolder, $"{AppName}.lnk");
return System.IO.File.Exists(shortcutPath);
}
private void UpdateGameMode()
{
HideIsland();
}
private void OnWindowStateChanged(object sender, EventArgs e)
{
if (WindowState == WindowState.Minimized)
{
Hide();
_trayIcon.Visibility = Visibility.Visible;
}
}
private void UpdateStats(object sender, EventArgs e)
{
try
{
// Update time
this.WindowslandTime.Text = DateTime.Now.ToString("HH:mm tt");
// Update date
this.WindowslandDate.Text = DateTime.Now.ToString("ddd, dd MMMM")
.Replace("January", "Jan").Replace("February", "Feb").Replace("March", "Mar")
.Replace("April", "Apr").Replace("May", "May").Replace("June", "Jun")
.Replace("July", "Jul").Replace("August", "Aug").Replace("September", "Sep")
.Replace("October", "Oct").Replace("November", "Nov").Replace("December", "Dec");
float cpuUsage = GetAverageCpuUsage();
this.WindowslandText.Text = "CPU: " + Math.Floor(cpuUsage).ToString() + "%";
}
catch (Exception ex)
{
// Handle or log the exception as needed
this.WindowslandText.Text = $"Error: {ex.Message}";
}
}
private void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e)
{
if (e.Mode == PowerModes.StatusChange)
{
BatteryChargingAnimation();
}
}
private void InitializeIslandElements()
{
SingleFloatAnimation.From = 0;
SingleFloatAnimation.To = 1;
SingleFloatAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.4));
this.WindowslandTime.BeginAnimation(OpacityProperty, SingleFloatAnimation);
this.WindowslandDate.BeginAnimation(OpacityProperty, SingleFloatAnimation);
this.WindowslandText.BeginAnimation(OpacityProperty, SingleFloatAnimation);
}
private void PositionWindow()
{
var screenwidth = SystemParameters.WorkArea.Width;
var screenheight = SystemParameters.WorkArea.Height;
var targetwidth = screenwidth / 6;
var targetheight = screenheight / 14;
this.Width = targetwidth;
this.Height = targetheight;
var left = (screenwidth - Width) / 2;
this.Left = left;
this.Top = 0;
this.Topmost = Topmost;
}
bool TriggerButtonOnScreen = false;
private void BatteryChargingAnimation()
{
bool isCharging = IsBatteryCharging(); // Store the result of IsBatteryCharging()
// Color animation: Change to green if charging, revert to original color if not
colorAnimation.From = isCharging ? IslandColor : Colors.LightGreen;
colorAnimation.To = isCharging ? Colors.LightGreen : IslandColor;
// Thickness animation: Animate border thickness based on charging status
borderthicknessanim.From = isCharging ? new Thickness(1) : new Thickness(3);
borderthicknessanim.To = isCharging ? new Thickness(3) : new Thickness(1);
// Start animations
Island.BorderBrush.BeginAnimation(SolidColorBrush.ColorProperty, colorAnimation);
Island.BeginAnimation(Border.BorderThicknessProperty, borderthicknessanim);
}
private DoubleAnimation CreateAnimation(double from, double to, Duration duration)
{
return new DoubleAnimation
{
From = from,
To = to,
Duration = duration
};
}
public void HideIsland()
{
if (!IsIslandHidden)
{
// Play the hide animation
DoubleAnimation widthAnimation = CreateAnimation(270, 0, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(WidthProperty, widthAnimation);
DoubleAnimation leftAnimation = CreateAnimation(30, 152, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(Canvas.LeftProperty, leftAnimation);
DoubleAnimation opacityAnimation = CreateAnimation(1, 0, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(UIElement.OpacityProperty, opacityAnimation);
// Stop monitoring when hiding the island
StopMonitoring();
IsIslandHidden = true;
}
else
{
// Play the show animation
DoubleAnimation widthAnimation = CreateAnimation(0, 270, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(WidthProperty, widthAnimation);
DoubleAnimation leftAnimation = CreateAnimation(152, 30, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(Canvas.LeftProperty, leftAnimation);
DoubleAnimation opacityAnimation = CreateAnimation(0, 1, TimeSpan.FromSeconds(0.3));
Island.BeginAnimation(UIElement.OpacityProperty, opacityAnimation);
// Initialize island elements only when showing the island
InitializeIslandElements();
// Start monitoring when showing the island
StartMonitoring();
IsIslandHidden = false;
}
}
}
}