Tags: EapRules/icerage-native-arm
Tags
v1.1.0: native panel-size rendering, glibc 2.29, multi-device launcher - The engine lays itself out from the surface size, so the port now hands it the panel's real resolution: true native 1280x720 on 16:9 devices, identity on the R36S. ICERAGE_RENDER=scaled keeps the fixed-640x480 path (fit/stretch/integer) as a fallback. - Rebuilt on bullseye: the loader and every bundled lib now fit glibc 2.29 (was 2.38), gated at build time. - Launcher finds the GPU by capability (4 tiers, loud on-screen failure), routes audio by server, and heals the EmulationStation cover entry. - Clean exit request shared with the sibling ports.
Describe the game this port actually runs The metadata came from the Minigore 2 scaffold and the rename only touched identifiers, so port.json, gameinfo.xml and both READMEs advertised a twin-stick zombie shooter starring John Gore, under the package net.mountainsheep.iceragezombies at version 1.28. Ice Rage is one-on-one arcade ice hockey, and the APK is net.mountainsheep.icerage 1.8 - the OUYA build, October 2013. The asset list settles it: puck_bounce, crowd_cheer_slapshot, menu_char_select. Which build matters enough to lead with, so it does: the Play release is touch-only and this port cannot drive it. Also documented is that Select does nothing, because the engine's key table has no entry for it - better said out loud than left looking like an oversight.