Socket Programming HOWTO¶
- Author:
Gordon McMillan
Sockets¶
Iâm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of the sockets in use. And Iâll only talk about STREAM (i.e. TCP) sockets - unless you really know what youâre doing (in which case this HOWTO isnât for you!), youâll get better behavior and performance from a STREAM socket than anything else. I will try to clear up the mystery of what a socket is, as well as some hints on how to work with blocking and non-blocking sockets. But Iâll start by talking about blocking sockets. Youâll need to know how they work before dealing with non-blocking sockets.
Part of the trouble with understanding these things is that âsocketâ can mean a number of subtly different things, depending on context. So first, letâs make a distinction between a âclientâ socket - an endpoint of a conversation, and a âserverâ socket, which is more like a switchboard operator. The client application (your browser, for example) uses âclientâ sockets exclusively; the web server itâs talking to uses both âserverâ sockets and âclientâ sockets.
History¶
Of the various forms of IPC, sockets are by far the most popular. On any given platform, there are likely to be other forms of IPC that are faster, but for cross-platform communication, sockets are about the only game in town.
They were invented in Berkeley as part of the BSD flavor of Unix. They spread like wildfire with the internet. With good reason â the combination of sockets with INET makes talking to arbitrary machines around the world unbelievably easy (at least compared to other schemes).
Creating a Socket¶
Roughly speaking, when you clicked on the link that brought you to this page, your browser did something like the following:
# create an INET, STREAMing socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# now connect to the web server on port 80 - the normal http port
s.connect(("www.python.org", 80))
When the connect completes, the socket s can be used to send
in a request for the text of the page. The same socket will read the
reply, and then be destroyed. Thatâs right, destroyed. Client sockets
are normally only used for one exchange (or a small set of sequential
exchanges).
What happens in the web server is a bit more complex. First, the web server creates a âserver socketâ:
# create an INET, STREAMing socket
serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# bind the socket to a public host, and a well-known port
serversocket.bind((socket.gethostname(), 80))
# become a server socket
serversocket.listen(5)
A couple things to notice: we used socket.gethostname() so that the socket
would be visible to the outside world. If we had used s.bind(('localhost',
80)) or s.bind(('127.0.0.1', 80)) we would still have a âserverâ socket,
but one that was only visible within the same machine. s.bind(('', 80))
specifies that the socket is reachable by any address the machine happens to
have.
A second thing to note: low number ports are usually reserved for âwell knownâ services (HTTP, SNMP etc). If youâre playing around, use a nice high number (4 digits).
Finally, the argument to listen tells the socket library that we want it to
queue up as many as 5 connect requests (the normal max) before refusing outside
connections. If the rest of the code is written properly, that should be plenty.
Now that we have a âserverâ socket, listening on port 80, we can enter the mainloop of the web server:
while True:
# accept connections from outside
(clientsocket, address) = serversocket.accept()
# now do something with the clientsocket
# in this case, we'll pretend this is a threaded server
ct = make_client_thread(clientsocket)
ct.start()
Thereâs actually 3 general ways in which this loop could work - dispatching a
thread to handle clientsocket, create a new process to handle
clientsocket, or restructure this app to use non-blocking sockets, and
multiplex between our âserverâ socket and any active clientsockets using
select. More about that later. The important thing to understand now is
this: this is all a âserverâ socket does. It doesnât send any data. It doesnât
receive any data. It just produces âclientâ sockets. Each clientsocket is
created in response to some other âclientâ socket doing a connect() to the
host and port weâre bound to. As soon as weâve created that clientsocket, we
go back to listening for more connections. The two âclientsâ are free to chat it
up - they are using some dynamically allocated port which will be recycled when
the conversation ends.
IPC¶
If you need fast IPC between two processes on one machine, you should look into
pipes or shared memory. If you do decide to use AF_INET sockets, bind the
âserverâ socket to 'localhost'. On most platforms, this will take a
shortcut around a couple of layers of network code and be quite a bit faster.
See also
The multiprocessing integrates cross-platform IPC into a higher-level
API.
Using a Socket¶
The first thing to note, is that the web browserâs âclientâ socket and the web
serverâs âclientâ socket are identical beasts. That is, this is a âpeer to peerâ
conversation. Or to put it another way, as the designer, you will have to
decide what the rules of etiquette are for a conversation. Normally, the
connecting socket starts the conversation, by sending in a request, or
perhaps a signon. But thatâs a design decision - itâs not a rule of sockets.
Now there are two sets of verbs to use for communication. You can use send
and recv, or you can transform your client socket into a file-like beast and
use read and write. The latter is the way Java presents its sockets.
Iâm not going to talk about it here, except to warn you that you need to use
flush on sockets. These are buffered âfilesâ, and a common mistake is to
write something, and then read for a reply. Without a flush in
there, you may wait forever for the reply, because the request may still be in
your output buffer.
Now we come to the major stumbling block of sockets - send and recv operate
on the network buffers. They do not necessarily handle all the bytes you hand
them (or expect from them), because their major focus is handling the network
buffers. In general, they return when the associated network buffers have been
filled (send) or emptied (recv). They then tell you how many bytes they
handled. It is your responsibility to call them again until your message has
been completely dealt with.
When a recv returns 0 bytes, it means the other side has closed (or is in
the process of closing) the connection. You will not receive any more data on
this connection. Ever. You may be able to send data successfully; Iâll talk
more about this later.
A protocol like HTTP uses a socket for only one transfer. The client sends a request, then reads a reply. Thatâs it. The socket is discarded. This means that a client can detect the end of the reply by receiving 0 bytes.
But if you plan to reuse your socket for further transfers, you need to realize
that there is no EOT on a socket. I repeat: if a socket
send or recv returns after handling 0 bytes, the connection has been
broken. If the connection has not been broken, you may wait on a recv
forever, because the socket will not tell you that thereâs nothing more to
read (for now). Now if you think about that a bit, youâll come to realize a
fundamental truth of sockets: messages must either be fixed length (yuck), or
be delimited (shrug), or indicate how long they are (much better), or end by
shutting down the connection. The choice is entirely yours, (but some ways are
righter than others).
Assuming you donât want to end the connection, the simplest solution is a fixed length message:
class MySocket:
"""demonstration class only
- coded for clarity, not efficiency
"""
def __init__(self, sock=None):
if sock is None:
self.sock = socket.socket(
socket.AF_INET, socket.SOCK_STREAM)
else:
self.sock = sock
def connect(self, host, port):
self.sock.connect((host, port))
def mysend(self, msg):
totalsent = 0
while totalsent < MSGLEN:
sent = self.sock.send(msg[totalsent:])
if sent == 0:
raise RuntimeError("socket connection broken")
totalsent = totalsent + sent
def myreceive(self):
chunks = []
bytes_recd = 0
while bytes_recd < MSGLEN:
chunk = self.sock.recv(min(MSGLEN - bytes_recd, 2048))
if chunk == b'':
raise RuntimeError("socket connection broken")
chunks.append(chunk)
bytes_recd = bytes_recd + len(chunk)
return b''.join(chunks)
The sending code here is usable for almost any messaging scheme - in Python you
send strings, and you can use len() to determine its length (even if it has
embedded \0 characters). Itâs mostly the receiving code that gets more
complex. (And in C, itâs not much worse, except you canât use strlen if the
message has embedded \0s.)
The easiest enhancement is to make the first character of the message an
indicator of message type, and have the type determine the length. Now you have
two recvs - the first to get (at least) that first character so you can
look up the length, and the second in a loop to get the rest. If you decide to
go the delimited route, youâll be receiving in some arbitrary chunk size, (4096
or 8192 is frequently a good match for network buffer sizes), and scanning what
youâve received for a delimiter.
One complication to be aware of: if your conversational protocol allows multiple
messages to be sent back to back (without some kind of reply), and you pass
recv an arbitrary chunk size, you may end up reading the start of a
following message. Youâll need to put that aside and hold onto it, until itâs
needed.
Prefixing the message with its length (say, as 5 numeric characters) gets more
complex, because (believe it or not), you may not get all 5 characters in one
recv. In playing around, youâll get away with it; but in high network loads,
your code will very quickly break unless you use two recv loops - the first
to determine the length, the second to get the data part of the message. Nasty.
This is also when youâll discover that send does not always manage to get
rid of everything in one pass. And despite having read this, you will eventually
get bit by it!
In the interests of space, building your character, (and preserving my competitive position), these enhancements are left as an exercise for the reader. Lets move on to cleaning up.
Binary Data¶
It is perfectly possible to send binary data over a socket. The major problem is
that not all machines use the same formats for binary data. For example,
network byte order
is big-endian, with the most significant byte first,
so a 16 bit integer with the value 1 would be the two hex bytes 00 01.
However, most common processors (x86/AMD64, ARM, RISC-V), are little-endian,
with the least significant byte first - that same 1 would be 01 00.
Socket libraries have calls for converting 16 and 32 bit integers - ntohl,
htonl, ntohs, htons where ânâ means network and âhâ means host, âsâ means
short and âlâ means long. Where network order is host order, these do
nothing, but where the machine is byte-reversed, these swap the bytes around
appropriately.
In these days of 64-bit machines, the ASCII representation of binary data is
frequently smaller than the binary representation. Thatâs because a surprising
amount of the time, most integers have the value 0, or maybe 1.
The string "0" would be two bytes, while a full 64-bit integer would be 8.
Of course, this doesnât fit well with fixed-length messages.
Decisions, decisions.
Disconnecting¶
Strictly speaking, youâre supposed to use shutdown on a socket before you
close it. The shutdown is an advisory to the socket at the other end.
Depending on the argument you pass it, it can mean âIâm not going to send
anymore, but Iâll still listenâ, or âIâm not listening, good riddance!â. Most
socket libraries, however, are so used to programmers neglecting to use this
piece of etiquette that normally a close is the same as shutdown();
close(). So in most situations, an explicit shutdown is not needed.
One way to use shutdown effectively is in an HTTP-like exchange. The client
sends a request and then does a shutdown(1). This tells the server âThis
client is done sending, but can still receive.â The server can detect âEOFâ by
a receive of 0 bytes. It can assume it has the complete request. The server
sends a reply. If the send completes successfully then, indeed, the client
was still receiving.
Python takes the automatic shutdown a step further, and says that when a socket
is garbage collected, it will automatically do a close if itâs needed. But
relying on this is a very bad habit. If your socket just disappears without
doing a close, the socket at the other end may hang indefinitely, thinking
youâre just being slow. Please close your sockets when youâre done.
When Sockets Die¶
Probably the worst thing about using blocking sockets is what happens when the
other side comes down hard (without doing a close). Your socket is likely to
hang. TCP is a reliable protocol, and it will wait a long, long time
before giving up on a connection. If youâre using threads, the entire thread is
essentially dead. Thereâs not much you can do about it. As long as you arenât
doing something dumb, like holding a lock while doing a blocking read, the
thread isnât really consuming much in the way of resources. Do not try to kill
the thread - part of the reason that threads are more efficient than processes
is that they avoid the overhead associated with the automatic recycling of
resources. In other words, if you do manage to kill the thread, your whole
process is likely to be screwed up.
Non-blocking Sockets¶
If youâve understood the preceding, you already know most of what you need to know about the mechanics of using sockets. Youâll still use the same calls, in much the same ways. Itâs just that, if you do it right, your app will be almost inside-out.
In Python, you use socket.setblocking(False) to make it non-blocking. In C, itâs
more complex, (for one thing, youâll need to choose between the BSD flavor
O_NONBLOCK and the almost indistinguishable POSIX flavor O_NDELAY, which
is completely different from TCP_NODELAY), but itâs the exact same idea. You
do this after creating the socket, but before using it. (Actually, if youâre
nuts, you can switch back and forth.)
The major mechanical difference is that send, recv, connect and
accept can return without having done anything. You have (of course) a
number of choices. You can check return code and error codes and generally drive
yourself crazy. If you donât believe me, try it sometime. Your app will grow
large, buggy and suck CPU. So letâs skip the brain-dead solutions and do it
right.
Use select.
In C, coding select is fairly complex. In Python, itâs a piece of cake, but
itâs close enough to the C version that if you understand select in Python,
youâll have little trouble with it in C:
ready_to_read, ready_to_write, in_error = \
select.select(
potential_readers,
potential_writers,
potential_errs,
timeout)
You pass select three lists: the first contains all sockets that you might
want to try reading; the second all the sockets you might want to try writing
to, and the last (normally left empty) those that you want to check for errors.
You should note that a socket can go into more than one list. The select
call is blocking, but you can give it a timeout. This is generally a sensible
thing to do - give it a nice long timeout (say a minute) unless you have good
reason to do otherwise.
In return, you will get three lists. They contain the sockets that are actually readable, writable and in error. Each of these lists is a subset (possibly empty) of the corresponding list you passed in.
If a socket is in the output readable list, you can be
as-close-to-certain-as-we-ever-get-in-this-business that a recv on that
socket will return something. Same idea for the writable list. Youâll be able
to send something. Maybe not all you want to, but something is better than
nothing. (Actually, any reasonably healthy socket will return as writable - it
just means outbound network buffer space is available.)
If you have a âserverâ socket, put it in the potential_readers list. If it comes
out in the readable list, your accept will (almost certainly) work. If you
have created a new socket to connect to someone else, put it in the
potential_writers list. If it shows up in the writable list, you have a decent
chance that it has connected.
Actually, select can be handy even with blocking sockets. Itâs one way of
determining whether you will block - the socket returns as readable when thereâs
something in the buffers. However, this still doesnât help with the problem of
determining whether the other end is done, or just busy with something else.
Portability alert: On Unix, select works both with the sockets and
files. Donât try this on Windows. On Windows, select works with sockets
only. Also note that in C, many of the more advanced socket options are done
differently on Windows. In fact, on Windows I usually use threads (which work
very, very well) with my sockets.