DOMMatrix: rotateFromVectorSelf() ã¡ã½ãã
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rotateFromVectorSelf() 㯠DOMMatrix ã¤ã³ã¿ã¼ãã§ã¤ã¹ã®ã¡ã½ããã§ãæå®ããããã¯ãã«ã¨ (1, 0) ã¨ã®éã®è§åº¦ã§è¡åãå転ããããã¨ã§è¡åã夿´ããã夿´ãè¡ã座æ¨å¤æã¡ã½ããã§ããå転è§åº¦ã¯ããã¯ãã« (1,0)T 㨠(x,y)T ã®éã®æè¨åãæ¹åã®è§åº¦ãããªãã¡ (+/-)arctan(y/x) ã§æ±ºå®ããã¾ããx 㨠y ã両æ¹ã¨ã 0 ã®å ´åãè§åº¦ã¯ 0 ã¨ãã¦æå®ãããè¡åã¯å¤æ´ããã¾ããã
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ã®è¡åãæ¸ãæããã«å¦çããã«ã¯ãDOMMatrixReadOnly.rotateFromVector() ãåç
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rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)
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rotXçç¥å¯-
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const matrix = new DOMMatrix(); // è¡åã使
console.log(matrix.rotateFromVectorSelf().toString());
// åºå: matrix(1, 0, 0, 1, 0, 0) ï¼å転ã¯é©ç¨ãããªãï¼
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// åºå: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// åºå: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) ï¼ä¸è¨ã¨åãï¼
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| Geometry Interfaces Module Level 1 > # dom-dommatrix-rotatefromvectorself > |
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DOMMatrixReadOnly.rotateFromVector()DOMMatrix.rotateSelf()DOMMatrix.rotateAxisAngleSelf()- CSS ã®
transformããããã£ã¨rotate3d()颿° - CSS
rotateproperty - CSS 座æ¨å¤æã¢ã¸ã¥ã¼ã«
- SVG ã®
transform屿§ CanvasRenderingContext2Dã¤ã³ã¿ã¼ãã§ã¤ã¹ã¨rotate()ã¡ã½ãã