<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Introduction on The Offcuts | Halle Winkler</title><link>https://theoffcuts.org/</link><description>Recent content in Introduction on The Offcuts | Halle Winkler</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Wed, 31 Aug 2022 08:00:00 +0100</lastBuildDate><atom:link href="https://theoffcuts.org/index.xml" rel="self" type="application/rss+xml"/><item><title>Getting To Grips With The Core Media IO Camera Extension Part 3 of 3: building a creative camera with realtime vImage Pixel Buffer effects using the Continuity Camera Webcam</title><link>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-three/</link><pubDate>Wed, 31 Aug 2022 08:00:00 +0100</pubDate><guid>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-three/</guid><description>Getting To Grips With The Core Media IO Camera Extension, a 3 part series. # Part 3 of 3: Bringing it all together by building a creative camera with realtime effects processing using vImage Pixel Buffers, which can use the Continuity Camera Webcam. # August 31st, 2022 To the code →
View project on Github # Welcome to the third in a series of three posts about the Core Media IO Camera Extension.</description></item><item><title>Getting To Grips With The Core Media IO Camera Extension Part 2 of 3: Interprocess Communication and Debugging</title><link>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-two/</link><pubDate>Thu, 18 Aug 2022 12:00:00 +0100</pubDate><guid>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-two/</guid><description>Getting To Grips With The Core Media IO Camera Extension, a 3 part series. # Part 2 of 3: Creating a useful software Core Media Camera Extension, interprocess communication, and painless debugging. # August 18th, 2022 To the code →
View project on Github # Welcome to the second in a series of three posts about the Core Media IO Camera Extension.
Please take a look at the previous post, &amp;ldquo;The Basics&amp;rdquo;, to learn what the series is about, its prerequisites, etc, and to understand the project so far.</description></item><item><title>Getting To Grips With The Core Media IO Camera Extension Part 1 of 3: The Basics</title><link>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-one/</link><pubDate>Thu, 11 Aug 2022 12:00:00 +0100</pubDate><guid>https://theoffcuts.org/posts/core-media-io-camera-extensions-part-one/</guid><description>Getting To Grips With The Core Media IO Camera Extension, a 3 part series. # Part 1 of 3: The Basics: creating an installable Core Media Camera Extension and its container app. # August 11th, 2022 To the code →
View project on Github # Welcome to the first in a series of three posts about the Core Media IO Camera Extension. I was delighted by the Create camera extensions with Core Media IO WWDC22 video, which is about extensions which can present a system camera for use in any camera-supporting app such as FaceTime, including creative cameras that can take in a feed from an existing camera such as a Continuity Camera Webcam and add effects to it.</description></item><item><title>Prototyping a stationary bike "step" counter with Swift Charts</title><link>https://theoffcuts.org/posts/prototyping-a-stationary-bike-stepper/</link><pubDate>Mon, 11 Jul 2022 12:00:00 +0100</pubDate><guid>https://theoffcuts.org/posts/prototyping-a-stationary-bike-stepper/</guid><description>Prototyping a stationary bike &amp;ldquo;step&amp;rdquo; counter with Swift Charts # July 11th, 2022 To the code →
I was recently chatting with a friend about SwiftUI, and I admitted that I had skipped the awkward first year entirely, but since I had gotten into it, it was reigniting my joy of the platform. &amp;ldquo;Why?&amp;rdquo; he asked. I had to think for a moment. &amp;ldquo;I love prototyping, and SwiftUI removed blockers that I had stopped noticing.</description></item></channel></rss>