﻿//  Copyright (c) 2016, Ben Hopkins (kode80)
//  All rights reserved.
//  
//  Redistribution and use in source and binary forms, with or without modification, 
//  are permitted provided that the following conditions are met:
//  
//  1. Redistributions of source code must retain the above copyright notice, 
//     this list of conditions and the following disclaimer.
//  
//  2. Redistributions in binary form must reproduce the above copyright notice, 
//     this list of conditions and the following disclaimer in the documentation 
//     and/or other materials provided with the distribution.
//  
//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
//  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
//  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
//  THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
//  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
//  OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
//  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

using UnityEngine;
using UnityEditor;
using System.Collections;

namespace kode80.GUIWrapper
{
	public class GUIHorizontal : GUIBaseContainer 
	{
		public GUILayoutOption[] layoutOptions;
		public GUIStyle style;

		public GUIHorizontal( GUIStyle style, params GUILayoutOption[] options)
		{
			layoutOptions = options;
			this.style = style;
		}
		
		public GUIHorizontal( params GUILayoutOption[] options)
		{
			layoutOptions = options;
			this.style = new GUIStyle();
		}
		protected override void BeginContainerOnGUI()
		{
			EditorGUILayout.BeginHorizontal( style, layoutOptions);
		}
		
		protected override void EndContainerOnGUI()
		{
			EditorGUILayout.EndHorizontal();
		}
	}
}
