﻿//  Copyright (c) 2016, Ben Hopkins (kode80)
//  All rights reserved.
//  
//  Redistribution and use in source and binary forms, with or without modification, 
//  are permitted provided that the following conditions are met:
//  
//  1. Redistributions of source code must retain the above copyright notice, 
//     this list of conditions and the following disclaimer.
//  
//  2. Redistributions in binary form must reproduce the above copyright notice, 
//     this list of conditions and the following disclaimer in the documentation 
//     and/or other materials provided with the distribution.
//  
//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
//  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
//  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
//  THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
//  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
//  OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
//  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

using UnityEngine;
using UnityEditor;

namespace kode80.EditorTools
{
	public static class ComponentContextMenu
	{
		[MenuItem("CONTEXT/Component/Open Component List")]
		static void OpenComponentList( MenuCommand menuCommand)
		{
			ComponentList.Init();
		}

		[MenuItem("CONTEXT/Component/Move To Top")]
		static void MoveComponentToTop( MenuCommand menuCommand)
		{
			Component component = menuCommand.context as Component;
			while( UnityEditorInternal.ComponentUtility.MoveComponentUp(component)) {}
		}

		[MenuItem("CONTEXT/Component/Move To Bottom")]
		static void MoveComponentToBottom( MenuCommand menuCommand)
		{
			Component component = menuCommand.context as Component;
			while( UnityEditorInternal.ComponentUtility.MoveComponentDown(component)) {}
		}
	}
}
