I'm a software engineer with a background in mathematics and computer science,
building the infrastructure photonics needs to scale.
At Ayar Labs, I work on layout and verification
for TeraPHY optical I/O chiplets. Previously, at PsiQuantum,
I designed and scaled the optical alignment process for packaging photonic quantum chips.
Selected Work
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Photonic Infrastructure @ Ayar Labs:
Built the layout engine that generates
TeraPHY chips,
along with the DRC/LVS and PDK tooling that verifies every cell before tapeout.
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Photonic Packaging @ PsiQuantum:
Wrote the search algorithm for automated fiber-array and heterogeneous die-to-die alignment.
Took it from lab bring-up to high-volume production, achieving the
world's best edge-coupling loss.
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OceanEye @ University of Victoria:
Worked with researchers at Ocean Networks Canada
and the Hakai Institute
to build a computer vision system that counts sea urchins in their underwater
survey footage, for monitoring BC kelp forests. Published at an IEEE conference.
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Open Source:
Author of GDS Lens,
a VS Code extension that renders GDSII and OASIS chip layouts in a WebGL2 canvas.
Contributor to ShaderToy-Chrome-Plugin
(shader development tooling) and LabExT
(automated control of photonic lab experiments).